Atomic Side Quest: Dragon Hunters - Episode 3

Atomic Side Quest: Dragon Hunters - Episode 3
The Atomic Broadcasting Variety Hour
Atomic Side Quest: Dragon Hunters - Episode 3

Jan 31 2024 | 01:25:02

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Episode 3 • January 31, 2024 • 01:25:02

Hosted By

Samuel Sarver Abby Fincher Michael Jenkins Sven Nerness

Show Notes

With the battle over, the adventurers continue their search. Will the hunters find the dragon; or will the dragon hunt the hunters? Listen to find out on the finale of Atomic Side Quest: Dragon Hunters!

If you enjoyed the show, we'd love to connect with you on social media using our handles below, our via email at [email protected]

Twitter: @BroadcastAtomic

 
 
The Atomic Broadcasting Variety Hour Official Source: Atomic Variety Hour

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The music in the show is from Monument Studios and Dark Fantasy Studio, as well as assorted artists with some original tracks composed by Jordy hake.
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Episode Transcript

[00:00:04] Speaker A: You are listening to an atomic broadcasting production. So sit back, relax, and enjoy the feature presentation. And remember, do your part, such as like comment rate. And don't forget to tell a friend. [00:00:18] Speaker B: To tune in for an atomic time. [00:00:29] Speaker C: Previously on side Quest. Dragon hunters roll for initiative. Unless you are Sam or Jenkins, he. [00:00:36] Speaker B: Gets pushed 10ft off the cliff. [00:00:40] Speaker A: They're all going off the cliff. Altonon is going to throw a boomerang down at our guest. Just chuck that thing down on it for 40 points of damage and send it sliding into the tree. Good. Low. Did anyone. Oh, wait, here comes another backbone. Did you see that? [00:01:05] Speaker C: It was a little cooler that time. [00:01:07] Speaker A: Sit. [00:01:14] Speaker B: 54 points of damage. [00:01:18] Speaker C: Once again, enough damage to kill him from full health. And with that, the last of the canid combatants are dead. [00:01:26] Speaker D: Well, that certainly wasn't a dragon. [00:01:32] Speaker C: Is everyone ready? [00:01:33] Speaker E: No. [00:01:34] Speaker A: Yes, of course. [00:01:37] Speaker C: Backbone is ready. [00:01:39] Speaker A: Are you ready? [00:01:40] Speaker C: You have entered a clearing. You have seen wargs and a goblin dog. Question mark. And slaughtered the evil creatures with prejudice. [00:01:50] Speaker D: Can I take a look at the goblin dog to actually see if that's what it was? [00:01:53] Speaker C: Yeah. [00:01:54] Speaker A: Who's good at religion here? [00:01:55] Speaker F: I will go with him. [00:01:57] Speaker B: I like religion at the moment. Yeah. I think me and Nikki need some help. [00:02:03] Speaker G: They did bite a bit. [00:02:05] Speaker A: I should probably check Eliza. Why? You could stop hiding over there. Thanks for your help. [00:02:11] Speaker C: She's just been standing in the back holding the knife out, and she was like, I was ready if any of them got close. [00:02:18] Speaker A: Oh, I'm sure you were. [00:02:20] Speaker B: I'm going to walk up to Eliza and be like, can you stitch this and point to the gash where I was bit? [00:02:25] Speaker C: Yes. Let me see to it. [00:02:27] Speaker B: Oh, no. Can you actually? [00:02:29] Speaker A: She grabs at your wound, she stabs. [00:02:31] Speaker D: This knife into your side. [00:02:33] Speaker C: She grabs the wound, she puts the two sides together, and you regain six hp. [00:02:39] Speaker B: I mean, I'm still very injured. Can you help me, too? [00:02:43] Speaker C: Sure. No. [00:02:48] Speaker F: Okay, I'll try and help my son. [00:02:51] Speaker A: I'm going to read papa. I'm going to refocus. [00:02:54] Speaker B: Yeah. [00:02:55] Speaker D: I have him of healing. [00:02:57] Speaker F: Okay. [00:02:57] Speaker D: So I feel as though that could be quite helpful in this situation. [00:03:00] Speaker C: Yeah. With him of healing. If you'd like, we can kind of just hand wave healing. [00:03:05] Speaker F: Yeah, that'd be a good idea. [00:03:07] Speaker D: Okay, let's hand wave healing, please. I will sing you a song. [00:03:12] Speaker B: Feel better. [00:03:13] Speaker D: Now all your blood is back inside you. [00:03:17] Speaker A: Wait, no. [00:03:19] Speaker B: My blood touched the ground. [00:03:23] Speaker D: The blood that didn't quite make it. [00:03:25] Speaker A: Out is the better. [00:03:27] Speaker D: The one that's back inside you. [00:03:30] Speaker B: Okay. None of you have the magics to do the clean. Right? [00:03:36] Speaker F: Just tidying things. [00:03:37] Speaker B: I got a lot of blood on me. [00:03:39] Speaker E: No, press the digitation. [00:03:40] Speaker F: You'll need to wash that in cold water, son. [00:03:42] Speaker C: So from where you were traveling along, the trail of the reflective liquid continues across the clearing and over on the other side of the greenish river. [00:03:53] Speaker B: There's a river. [00:03:55] Speaker A: Okay, wait, I thought those two were checking out the creature. [00:03:59] Speaker C: Oh, they were. That's right. [00:04:00] Speaker D: What is this creature? [00:04:03] Speaker C: What is Adrian's religion bonus? [00:04:05] Speaker F: It is eight. [00:04:06] Speaker C: It is not a goblin dog. [00:04:08] Speaker A: Whoa. [00:04:09] Speaker C: It was horror. Horrors. A. Bargast. [00:04:12] Speaker F: What can I recall? Knowledge. [00:04:16] Speaker E: Garlic. [00:04:19] Speaker C: Yes. That was what I was rolling for. [00:04:21] Speaker E: And you succeeded. [00:04:22] Speaker C: What would you like to know? [00:04:24] Speaker A: What is a bargain? [00:04:26] Speaker F: Yes. [00:04:27] Speaker C: So imagine a demon wolf that lives with goblins and has a dream one day of consuming enough people that he can graduate to being a demon wolf. In the plane of demon wolves. [00:04:39] Speaker B: There's a plane of demon wolves? [00:04:41] Speaker C: Yes. [00:04:41] Speaker A: We have removed it was a bad. [00:04:43] Speaker F: Pupper, living his dreams. [00:04:44] Speaker B: Yes. [00:04:45] Speaker G: Apparently he only needed one more. [00:04:46] Speaker C: Exactly. He was sad because he only needed one more. [00:04:50] Speaker B: Is that true? [00:04:52] Speaker A: Could he have eaten a good. Could have given Eliza to. No, no, we're here to protect her. [00:04:59] Speaker D: Not necessarily. [00:05:00] Speaker F: We're literally here to make sure she doesn't die. [00:05:02] Speaker D: That's very true. But we are also here to kill a dragon. [00:05:06] Speaker B: Nick. [00:05:06] Speaker A: Yes, I'm quite hungry. We just killed several animals. Could you cook me some food? [00:05:12] Speaker B: You gave him some berries and I didn't get none. [00:05:14] Speaker A: What are you talking about? [00:05:16] Speaker B: He didn't give me no berries. [00:05:17] Speaker A: These berries are quite. [00:05:18] Speaker D: I did actually see him share three berries, but I don't think that's enough. [00:05:22] Speaker A: These are good snacks. But I do need something. [00:05:25] Speaker B: You did? [00:05:26] Speaker D: You just ate them, too. [00:05:27] Speaker G: We're on foot, so it's a bit harder to. I might be able. If we can get a fire. Well, fire going wouldn't be a problem butchering a larger animal, though. [00:05:34] Speaker A: Perhaps it takes some time for the sim of healing to fully heal us. [00:05:39] Speaker B: That's true. [00:05:40] Speaker G: I'm also not sure if their meat is clean. I can definitely cook it to make it safer. [00:05:45] Speaker B: But as I said before, it's not wise to eat monsters. [00:05:49] Speaker A: Yes. They're just like wolves. [00:05:52] Speaker G: Are there any fish in this river? [00:05:53] Speaker B: That river doesn't look safe. [00:05:55] Speaker C: You notice that it does have, like, a greenish hue. And kind of a quick glance up and down the river will reveal occasionally there's a fish floating on top. There's one indiscernible like creature a little ways up the river. That's just kind of a fuzzy form next to the water. It doesn't appear to be a healthy water to drink. [00:06:15] Speaker D: I'm going to drink that water. [00:06:16] Speaker A: I think it tastes pretty fine. [00:06:19] Speaker E: I would eat that fish. [00:06:20] Speaker A: No, I think the water tastes fine. I agree. [00:06:23] Speaker G: We should not eat that. [00:06:23] Speaker B: What does our druid think about it? [00:06:25] Speaker E: Yes. [00:06:26] Speaker F: Can she make a nature check? [00:06:27] Speaker E: Oh, yeah. Can I make a nature check? [00:06:29] Speaker C: Sure. What's your nature bonus? [00:06:31] Speaker E: 13. [00:06:31] Speaker A: I have a ten. Can I also make one? [00:06:33] Speaker B: What? Please tell me he failed. [00:06:36] Speaker D: I have a three. Can I make one? [00:06:37] Speaker C: I'm going to explain to Abby what Lark learns. And then, Sam, I would like to find out what Algonon thinks is happening on a natural fumble. So, Lark, you investigate the river and you can tell that it is clearly poisoned by some kind of biological poison that has a magical nature to it. It's common knowledge of the fact that chromatic dragons all have different tendencies and alignments and such. And with just a little bit of thought in putting things together, you think that you might be dealing with a green dragon, as they have poison. [00:07:13] Speaker A: Really funny, because I had already decided what I was thinking about for the natural life. [00:07:18] Speaker C: All right. [00:07:18] Speaker A: His thinking is he takes a small sip and then he's like, it tastes like. It could be mercury. Perhaps that creature went upriver and mercury has infested this water. I bet it's upriver. Let's go that way. [00:07:35] Speaker B: Toll. She said it wasn't mercury. [00:07:37] Speaker A: Well, it sure tastes like mercury. [00:07:40] Speaker E: Why? Do you know what mercury tastes like? [00:07:42] Speaker D: Did he not just poison himself? [00:07:45] Speaker A: That was a small sip. [00:07:46] Speaker C: He took a small sip and it's diluted enough to where? Like, he'll be fine for now, but in the boss fight. [00:07:55] Speaker E: Why? Do you know what mercury tastes like? [00:07:57] Speaker A: Don't we all? [00:07:58] Speaker E: No. [00:07:59] Speaker B: Doesn't it just taste like metal? [00:08:01] Speaker E: I don't. [00:08:01] Speaker F: Sure. [00:08:02] Speaker C: Algon, how did you acquire this water? Did you, like, dip your hand in? [00:08:07] Speaker A: I actually imagined I got a little vial and did that, and then shook it about and looked at it and then took a little sip. [00:08:15] Speaker F: Wine tasting. [00:08:18] Speaker B: River water tasting. [00:08:19] Speaker D: I can verify that not all metals taste the same. [00:08:22] Speaker B: What do you taste like? Whoa. [00:08:25] Speaker A: Mercury tastes like an apple made out of mercury. [00:08:28] Speaker D: So are you asking if I taste like anything, or are you asking if I can taste anything? [00:08:32] Speaker B: I'm asking if I can lick you. To figure you have a porch. [00:08:35] Speaker A: Now, he might have mercury inside of him. [00:08:37] Speaker D: I don't believe I do. But you're welcome to try. [00:08:42] Speaker G: Wait. [00:08:42] Speaker F: What? [00:08:43] Speaker B: I lick you. [00:08:45] Speaker D: So what do you taste, Michael? [00:08:46] Speaker B: I don't know what do I taste, Michael? I don't know. [00:08:49] Speaker F: Probably dust. [00:08:51] Speaker A: I taste like dirt. [00:08:52] Speaker D: Just straight up dirt. [00:08:53] Speaker E: Do you taste like. [00:08:54] Speaker B: No, no, not good. Can I have some water? [00:08:59] Speaker E: Not this water. [00:09:00] Speaker A: No, I hear some, right. No, not that water. [00:09:03] Speaker G: We have water skins. [00:09:04] Speaker B: Sure. [00:09:06] Speaker A: So you think this water has nothing to do with the mercury? No, I don't. Why not? [00:09:12] Speaker E: Because of certain things. [00:09:15] Speaker A: Oh, wow. [00:09:16] Speaker B: Told me. [00:09:16] Speaker A: So you think because of the poisonous monster nearby, the water might be all acidic? Or poisoned? [00:09:22] Speaker D: I would bet that glowing green color means bad things could be radioactive. [00:09:27] Speaker A: What if we fill the robot with this water? [00:09:30] Speaker D: I don't like. [00:09:30] Speaker A: Perhaps you'll glow in the dark for it. [00:09:33] Speaker B: Why are you being so mean to our friends? [00:09:35] Speaker A: It was a joke. [00:09:37] Speaker D: I think the waters got to his head. [00:09:38] Speaker B: That makes sense. [00:09:39] Speaker A: No, I'm just hungry and delirious. He had berries I haven't eaten in two days. I'm quite hungry. [00:09:46] Speaker B: He keeps giving out. [00:09:47] Speaker A: He keeps giving out all the bread to other people. He keeps asking for. You want some bread? I do, and you keep not giving me any. [00:09:54] Speaker B: Can I have some bread, too? [00:09:56] Speaker A: I'm very hungry. [00:09:57] Speaker G: Open the pack. And there's now crumbs. I was like, oh, wait, I'll take. [00:10:01] Speaker A: Who ate the bread? [00:10:03] Speaker G: We were going to buy supplies in town. [00:10:05] Speaker B: I know. [00:10:06] Speaker A: That's why I want to go back to town now. I need something more than just his berries. The berries are good. [00:10:13] Speaker G: You're a ranger. Why can't you hunt anything? [00:10:14] Speaker A: I don't have the time. We're looking for a dragon. Let's hunt the dragon. Well, I would love to eat the dragon, but we're not there yet. [00:10:21] Speaker B: Are we still following the metal path, or are we following the river? Now? [00:10:25] Speaker A: What do you think, Locke? You just discovered something about this river. [00:10:28] Speaker D: What about Elise? [00:10:30] Speaker E: A what? [00:10:30] Speaker G: Elise. [00:10:31] Speaker D: That was her name. [00:10:32] Speaker F: Eliza. [00:10:33] Speaker D: Eliza. [00:10:33] Speaker A: And I'm sure you know something or two about a lock. So what do you think? [00:10:37] Speaker F: What? [00:10:37] Speaker A: A lock. [00:10:38] Speaker D: I'm holding a lock. [00:10:39] Speaker A: A body of water. [00:10:40] Speaker D: Not that kind. [00:10:41] Speaker E: A lake or a, um. I know a little bit about bodies of water. [00:10:47] Speaker A: Yes. What does this river tell you? A lock means a lake. It's scottish, and I'm the sea. [00:10:53] Speaker B: What is scottish in a lock means something to keep something secure. [00:10:58] Speaker A: No, not lock with a river. It's lock with an. [00:11:02] Speaker D: I do have one of those locks in my pocket. [00:11:04] Speaker A: Lakes connected to rivers. [00:11:07] Speaker C: Eliza interjects, and she's like, I might not be keeping up since you're all more experienced adventures, but how did we start talking about locks? [00:11:15] Speaker A: Gosh darn it, woman. I ruled a natural one. [00:11:17] Speaker B: I thought your name was. [00:11:20] Speaker G: It's a different body of water I. [00:11:22] Speaker A: Thought we're dealing with right now is a river. [00:11:25] Speaker G: Why don't we follow the source? [00:11:26] Speaker A: That's what I was thinking. [00:11:28] Speaker B: Because we have that metallic trail. [00:11:30] Speaker E: But does the metallic trail lead upstream in the stream? [00:11:35] Speaker C: To start with, it crosses the stream, and of course whatever dripped into the stream has long since been washed away. But as you kind of like, scan along the riverbed, it looks like it starts to turn and go in the same direction of the liquid metal trail. [00:11:49] Speaker A: Just what I was thinking. He went upriver, nested, and all the mercury dripped out of his bladder. [00:11:57] Speaker B: It's not mercury. [00:11:59] Speaker D: Well, if I know my metals, I think we should follow it. [00:12:02] Speaker A: See why you all don't trust my ex. [00:12:03] Speaker G: Well, this is green. Mercury's like, silvery. [00:12:07] Speaker B: I'm going to walk upstream now. I want to follow. [00:12:10] Speaker E: Eliza, are you coming? [00:12:12] Speaker C: Yes, of course. She looks sadly off in the direction of the liquid metal. [00:12:18] Speaker E: I thought you said it went upstream. [00:12:20] Speaker C: So it crosses the river and the river after a ways, bends and is going in the same direction, but they're not like completely next to each other. [00:12:29] Speaker B: Okay, then I'm going to go follow that metal trail. [00:12:31] Speaker G: How are you going to cross the river? [00:12:34] Speaker F: It doesn't look that wide. [00:12:36] Speaker A: You could just jump from that little. [00:12:37] Speaker F: It looks like about five. [00:12:39] Speaker A: And then jump past the island. [00:12:42] Speaker F: Oh, there we go. [00:12:43] Speaker A: I don't think. [00:12:44] Speaker B: Jump on that tiny island and then jump off the tiny island. Yeah. [00:12:47] Speaker A: I don't think there's any crocodiles in there. [00:12:50] Speaker F: Not living ones. [00:12:51] Speaker B: Not again. [00:12:52] Speaker C: I remember that one. [00:12:53] Speaker A: I'll jump with you. Sid. [00:12:54] Speaker C: Sid. [00:12:55] Speaker A: I'll jump with you. [00:12:56] Speaker D: So I don't feel comfortable going in the water because I'd probably end up in the water. Can we follow the river a little bit and see if it crosses? [00:13:04] Speaker B: I can chop down a tree and then put a little land a tree bridge for you. [00:13:10] Speaker G: I could help break the tree down. I wouldn't exactly be chopping, but I can definitely bring it down. [00:13:14] Speaker D: Wait a second. [00:13:15] Speaker B: Okay. [00:13:15] Speaker D: Before I do this, I need to know, is there any visual area that would be able to cross the path? [00:13:22] Speaker C: Visual area? [00:13:24] Speaker D: Somewhere that I can see from where we're standing? [00:13:25] Speaker C: No, you would have to travel up the river away to see if it crosses. [00:13:29] Speaker B: Okay. [00:13:29] Speaker D: Then I cast Sonata span, which gives me a 30 foot path across anything that we can all walk over, creating a bridge. [00:13:40] Speaker B: That's amazing. [00:13:41] Speaker C: Yes. [00:13:42] Speaker G: That's fantastic. [00:13:43] Speaker B: That's some useful magics. [00:13:45] Speaker E: Magic bridge. [00:13:46] Speaker C: Eliza is relieved because she didn't think she would be able to jump the river. [00:13:51] Speaker B: I was going to make a tree bridge, but he has magic. I could help with that. [00:13:55] Speaker A: Backbone. What's this magic bridge made of? [00:13:58] Speaker D: Magic. [00:14:00] Speaker A: No technical terms for it. [00:14:02] Speaker D: Well, it's made of music. The magic of music. [00:14:05] Speaker A: I do like your music. [00:14:08] Speaker G: It's like one of those giant floor keyboards where just. [00:14:12] Speaker A: Backbone. Have I ever told you how much I enjoy your music? [00:14:16] Speaker D: No, you have not. [00:14:18] Speaker A: Well, I do. [00:14:19] Speaker D: Well, I appreciate that. It is one of my finer abilities. [00:14:24] Speaker A: Yes. How long does this bridge last? [00:14:27] Speaker D: That's a great question. It is sustained. [00:14:32] Speaker B: So we'll just keep concentration on it and it will be good. [00:14:35] Speaker D: Well, it helps if I continue to play my guitar. [00:14:38] Speaker E: Well, then play it. [00:14:39] Speaker A: Do you dj parties? [00:14:41] Speaker B: Stop distracting him. He's going to make the bridge fall. [00:14:44] Speaker A: We were all across the bridge. We're just walking. [00:14:47] Speaker C: And as you walk through the woods, following the trail, you keep seeing the river snake a little bit closer to you and a little bit further away, and it seems to be moving in the same direction, but the path that you're taking is a little bit more direct through the forest until eventually you come across a small hill. Peak of the hill is like a large oak tree with a lot of knobbly roots and stuff kind of spreading out over the top of the hill. And at the base of the hill where you've approached, there's a small rabbit burrow entrance kind of thing, and a huge puddle of the reflective liquid. [00:15:21] Speaker B: Is it a big rabbit burrow? [00:15:23] Speaker C: Big enough that any of you could comfortably fit through. But you wouldn't be able to just walk in. [00:15:28] Speaker A: You'd kind of have to climb through giant rabbit backbone. Yes, sir. Do you play parties? I have an actual question with this. [00:15:37] Speaker D: No, I can't say I do play parties. [00:15:40] Speaker A: Would you? [00:15:41] Speaker D: I was about to say I could make an exception. [00:15:43] Speaker A: Oh, good. When I get back home from this caravan, I'm getting remarried to my wife and I could really use a music man. [00:15:51] Speaker B: You have a wife? [00:15:52] Speaker A: Yes, I've mentioned her before. [00:15:54] Speaker D: I'm not going to lie. I thought that the. [00:15:56] Speaker B: Yeah, I thought he was dinosaur. [00:15:58] Speaker D: With your wife? [00:15:59] Speaker G: What? [00:15:59] Speaker A: No, she's just the other woman in my life. [00:16:02] Speaker B: Sweet. [00:16:02] Speaker G: Did you get divorced or is this kind of just renewing your vows? [00:16:05] Speaker A: Married. Like a renew. Every time I go on a caravan that takes me out of town for more than a year, we get remarried. [00:16:12] Speaker B: That's sweet. [00:16:13] Speaker D: Does she not think you're being faithful? [00:16:16] Speaker A: No, she trusts me. It's just something fun. [00:16:19] Speaker B: Do you not trust her? [00:16:20] Speaker A: We don't invite people to our wedding except for me. I think we could use some music. Our children come as well. [00:16:26] Speaker B: You have children? [00:16:27] Speaker A: Of course I do. I have four boys and seven girls. And I have several grandchildren. [00:16:37] Speaker D: Did you leave your wife home alone with these children? [00:16:41] Speaker A: No, he adopted half of them. [00:16:43] Speaker F: He does like orphans. [00:16:45] Speaker D: I'm going to stop the conversation here, otherwise you may go on a tangent. [00:16:49] Speaker A: Is that a yes? [00:16:50] Speaker D: I said yes before. [00:16:51] Speaker A: Lovely. [00:16:52] Speaker G: Do you need catering? [00:16:53] Speaker A: I would love some catering. [00:16:55] Speaker G: All right, let's go hunt a dragon. [00:16:57] Speaker B: I'm very confused. [00:16:58] Speaker A: I guess you can all come if you want. [00:17:00] Speaker F: I can help serve drinks. [00:17:02] Speaker A: Oh, look at you. You all have skills that are so useful for weddings. [00:17:07] Speaker B: Can I throw people out of the wedding? [00:17:09] Speaker A: Yes. [00:17:09] Speaker B: They might die. [00:17:11] Speaker D: Well, if they're not supposed to be there, then I would assume that it's okay. [00:17:14] Speaker A: Look, what do you offer at the wedding? Everyone else seems to have a thing. [00:17:19] Speaker F: She's your witness. [00:17:22] Speaker E: That's true. [00:17:22] Speaker A: You can be our maid of honor. [00:17:24] Speaker B: Wait, can't you do things with flowers? [00:17:27] Speaker E: I can do the flower arrangement. [00:17:29] Speaker A: You can be the rings bearers. [00:17:35] Speaker D: Hire actual bears to be the bearers. [00:17:37] Speaker B: That's actually very dangerous. But I am down to fight a bear. [00:17:41] Speaker D: Well, if he does this every year. [00:17:42] Speaker E: We need to fight the animals. And they can actually. We can do that. [00:17:45] Speaker G: Eliza, what do you bring to the wedding party? [00:17:47] Speaker A: Oh, she's not invited at my father's house? No. [00:17:51] Speaker C: And then she, like, stops. [00:17:52] Speaker B: Is your father rich? Does he have a big house? [00:17:55] Speaker C: Yeah. [00:17:55] Speaker A: Are you ashamed of your father? [00:17:57] Speaker C: No. [00:17:58] Speaker B: He stole the armguards from your father. [00:17:59] Speaker F: You did say you ran away from home, but you seem to also imply that you're planning to return. Is everything okay at home? [00:18:07] Speaker C: Oh, it's fine. [00:18:09] Speaker F: Is she lying? [00:18:10] Speaker A: Secretly? A dragon pretending to be a. [00:18:12] Speaker C: She seems to be sincere. [00:18:13] Speaker F: Can you make a check for me? [00:18:15] Speaker C: Sure. [00:18:15] Speaker F: What's your perception in this circumstance? It would be nine. [00:18:18] Speaker C: You're confident that everything's fine at home? Like, there's nothing she's concerned about like that. But you would definitely get the read on her that she has just revealed a lot more about her home life than she was planning on revealing. [00:18:29] Speaker A: Her father has a house. [00:18:30] Speaker B: What I'm assuming is that she's a homeowner. She feels sad because she stole the braces and stole stuff and ran away without permission. So she doesn't want to go back home until she can avenge her wrongdoings. By killing the dragon, proving herself. Yeah, which is just dumb. [00:18:47] Speaker A: What if the dragon killed her mother and she's looking for revenge. [00:18:51] Speaker B: Did the dragon kill your mum? Revenge is a good motive. [00:18:53] Speaker F: Is your mum a rabbit? [00:18:54] Speaker A: You know, and many adventurers like revenge. That's often how they get started. [00:18:59] Speaker C: I'm here to avenge the town on this dragon. [00:19:02] Speaker B: That's how I got started. [00:19:03] Speaker D: Fine. [00:19:04] Speaker A: That's a lame. [00:19:05] Speaker B: Are we going in this borough? [00:19:07] Speaker C: I was waiting until the wedding conversation was over. [00:19:10] Speaker A: Oh, well, just to recap, Eliza, you're not invited to the wedding and we're going inside. [00:19:16] Speaker B: She's my plus one. [00:19:17] Speaker A: What? I didn't say plus one. [00:19:20] Speaker B: That's just natural. [00:19:21] Speaker A: Everyone gets plus one then there's too many people. [00:19:24] Speaker B: Well, maybe don't invoice many people next time. [00:19:26] Speaker A: Eliza, your invitation is potential. Let's see how this goes. [00:19:31] Speaker C: Okay, who's going in the rabbit hole first? [00:19:34] Speaker A: Well, Sid, of course. [00:19:36] Speaker B: Okay. Thought that was just a man. [00:19:39] Speaker A: I thought we were all going to go first. [00:19:41] Speaker B: I scratched myself. [00:19:44] Speaker F: What degree of vision do we have going for us here? With our leadership? [00:19:48] Speaker E: Like I said, I can cast light if we need it. [00:19:51] Speaker B: We might need on my head. [00:19:54] Speaker E: Well, it is thematic that I would. [00:19:57] Speaker F: Cast it and then a dragon can attack him. [00:20:01] Speaker A: But what if he cast it on one of my boomerangs? [00:20:03] Speaker D: Cast it on Nick. [00:20:04] Speaker E: I need a helmet to cast. [00:20:06] Speaker A: Actually, Nick has a helmet. [00:20:07] Speaker B: You can cast it on my axe. [00:20:09] Speaker A: Oh, that's awesome. [00:20:10] Speaker C: And my axe? [00:20:11] Speaker A: No, not yours. [00:20:12] Speaker B: It's my axe. [00:20:12] Speaker A: Oh, his guitar. [00:20:13] Speaker E: Just one, guys. [00:20:14] Speaker D: Just one on my loot. [00:20:16] Speaker A: Probably him because he's going first. Probably. [00:20:18] Speaker E: Sydney, can I cast light on Jenkins's? What do you want me to cast it on? [00:20:24] Speaker B: My axe. [00:20:24] Speaker A: His axe or his nose? [00:20:26] Speaker D: Wait, you're telling me the dragon squeezed into this little hole but not grab it? [00:20:33] Speaker E: Yes. I have to touch the axe. [00:20:34] Speaker B: Don't grab it, just touch. [00:20:36] Speaker F: I mean, it is a burrow. [00:20:37] Speaker E: Like with a finger. [00:20:39] Speaker B: That's fine. [00:20:39] Speaker E: Okay. And I boop the axe. [00:20:42] Speaker C: Lark, you Boop. Sid's axe. And his axe is now softly glowing bright light. 20ft. And then an additional 20ft of dim light. Meanwhile, backbone. You're examining the outside of this burrow. It looks like the entrance used to be bigger, but recently something large squeezed through and caused a bit of a collapse. [00:20:59] Speaker D: So it looks like something squeezed in here and caused a bit of a collapse. [00:21:05] Speaker A: Interesting. [00:21:05] Speaker B: Hey, guys, there's some skeletons in here. [00:21:09] Speaker C: Sid, as you wriggle in, it looks like the interior, it quickly opens back out and you can easily stand up inside. There's that trail of, like, reflective liquid that just kind of peters out a few feet into the burrow and the entrance area, it's like maybe six and a half feet tall. So it's kind of tight quarters, but enough that you can stand up inside. And there seem to be a variety of skeletons in the room. [00:21:34] Speaker B: There's a giant skeleton, guys, a little skeleton. Some human skeletons. I think a dog skeleton. Come on in. It's very roomy in here. [00:21:44] Speaker D: That does not sound very inviting. [00:21:45] Speaker G: How tight is the squeeze through the burrow entrance? [00:21:48] Speaker C: Since it's collapsed for the two of you, Lark and Nick, who are small creatures, you can kind of just slip right in. You don't really have to squeeze at all. [00:21:56] Speaker A: Okay, I'll squeeze in right behind you. [00:21:58] Speaker B: Nick. [00:21:58] Speaker C: It's about the size of a manhole cover. So, like, a full grown human would have to be like, I am making an effort to fit through this space, but it's not like I can barely squeeze through. So, yeah, the entryway into the burrow is, like, about the size of a manhole. So an adult human would have to be, like, intentionally fitting through. But it's not really a, you know, a gnome or a halfling. They can just kind of hop through. [00:22:19] Speaker E: I rabbit, hop through. [00:22:21] Speaker D: I'm a tall man droid. Mandroid. [00:22:24] Speaker B: Mandroid. [00:22:25] Speaker A: I'll squeeze in right behind Nick. [00:22:27] Speaker C: Nick, are you getting in already? [00:22:28] Speaker G: I was going to go behind Sid. Yeah, I was asking if I had him see about making this hole bigger to make it easier for people. [00:22:35] Speaker B: I'm going to step further and allow morehorn room. Can I have that sandwich? [00:22:40] Speaker E: Sandwich? [00:22:40] Speaker G: You've been eating all the bread. I ran out. [00:22:43] Speaker B: Do you have ham for a sandwich? [00:22:45] Speaker A: Hey, if there's any food being bashed out. I know. [00:22:48] Speaker G: Hang on. Odds are moving coming into this den. I'm assuming the dragon might be in here. I guess we don't know where else this thing exits out of. I know we're going to the burrow here, but is this where the dragon went? Do we want to set a trap outside instead of coming into its lair? [00:23:03] Speaker B: We don't know if there's another way out. And honestly, you might as well face your things head on. [00:23:08] Speaker C: That's true. [00:23:08] Speaker D: Last time there was a trap set, it didn't quite go so well. [00:23:12] Speaker B: What are you talking about? It went perfectly well. [00:23:14] Speaker D: It didn't hurt him at all. [00:23:15] Speaker C: Or she. [00:23:16] Speaker D: Or she. [00:23:17] Speaker B: We're going to hurt. [00:23:18] Speaker E: It did what she wanted it to. [00:23:20] Speaker B: Do, which was good job, Eliza. [00:23:21] Speaker A: Where are Eliza and Adrian? [00:23:24] Speaker F: Apparently at the back. [00:23:25] Speaker E: Where's a man? [00:23:27] Speaker B: New father. Come on in. Okay, I'll go in, papa. Eliza, come on in. [00:23:31] Speaker E: Papa. [00:23:32] Speaker C: Looks like you have no back backbone. [00:23:33] Speaker B: Come on in. [00:23:34] Speaker A: And make sure Diane comes in too. [00:23:37] Speaker F: Oh, yes. [00:23:37] Speaker A: Diane. [00:23:38] Speaker B: Diane, come on in. [00:23:39] Speaker F: Does Diane have dark vision? [00:23:40] Speaker E: Well, I cast light. [00:23:42] Speaker B: Yeah, I'm lighting up the room right. [00:23:43] Speaker F: Now, but we could send Diane out to scout on her own and scream if she finds something. [00:23:48] Speaker A: Diane has low light vision and sick. [00:23:50] Speaker E: Shorty, could I send my little friend out to do some scouting? [00:23:54] Speaker B: You have a friend. [00:23:55] Speaker A: You have a friend. [00:23:57] Speaker C: You could. [00:23:57] Speaker E: You know how I mentioned earlier that there seems to be a tattoo on her shoulder? That tatoo starts kind of moving around, and then you see two little bitty arms stretch up. [00:24:08] Speaker A: Is it a leshi? [00:24:09] Speaker E: It's a leshi. I love Leshis. [00:24:13] Speaker B: What kind of leshi? [00:24:15] Speaker E: And she stands up and she stretches and she looks around. She's persicaria. [00:24:20] Speaker B: Oh, yeah, I'm dumb. Yeah, that makes sense. [00:24:22] Speaker D: Persicaria with arms. [00:24:24] Speaker E: Persicaria with arms. She's really cute. Or it. I don't know. Is it an it? [00:24:29] Speaker B: It's whatever you want it to be. [00:24:31] Speaker E: She's really cute. [00:24:33] Speaker D: It came from your. I forget what part of you. [00:24:35] Speaker A: It came from my shoulder. [00:24:37] Speaker D: It came from your shoulder. [00:24:38] Speaker E: And so it's like, literally standing on my shoulder. This is tiny, and it can do that. And I just say to it, Nessie. [00:24:44] Speaker B: Oh, my. I. [00:24:47] Speaker A: That's lovely. [00:24:48] Speaker E: Love that lark and ness. [00:24:50] Speaker B: Yeah. [00:24:51] Speaker E: And I would like to send it down one of the tunnels. [00:24:53] Speaker C: Question. Does Nessie have dark vision? [00:24:56] Speaker E: Oh, I don't know. [00:24:57] Speaker A: I think leshis have dark. [00:24:59] Speaker B: No. Since it's a familiar, it's a trait you have to give it. [00:25:03] Speaker E: She has low light vision, so she'll. [00:25:05] Speaker C: Be able to see until she reaches a corner. [00:25:08] Speaker A: She could take this torch. [00:25:09] Speaker D: She will be able to see until she can't. [00:25:11] Speaker B: You can cast light on her. [00:25:13] Speaker E: I could cast light on her, but then we wouldn't be able to see. [00:25:17] Speaker D: I could see. [00:25:18] Speaker A: I could light this torch. [00:25:20] Speaker B: Well, you have a torch? [00:25:22] Speaker A: Of course I do. We're adventurous. [00:25:24] Speaker E: Okay, so you light the torch, I take light from you and put it on Ness and send her down a tunnel. [00:25:30] Speaker B: Oh, I liked my axe glowing before you sent her. [00:25:33] Speaker D: Can I perceive the best route? Like, if any of the routes look more used, what's your perception? Bonus plus ten, I believe. [00:25:42] Speaker C: The bottom two, like, on the far right, so the most southern, and then the next one. So I forgot to mention, this room splits into four tunnels after they enter, and the two on the right seem to be a little bit wider. And you notice some scraping on both of them. [00:25:58] Speaker A: Could I roll walk over to the two and roll survival to get maybe a better idea of where it might have most recently gone? [00:26:05] Speaker C: Sure. [00:26:06] Speaker A: Or if there's a trail, go ahead and make a survival 21. [00:26:09] Speaker D: I, too, would like to survival. [00:26:11] Speaker C: Go ahead and roll as well. [00:26:12] Speaker D: You're not going to believe the 21. [00:26:15] Speaker C: So with both 20 ones, you each find a scrap of wool on the wall of the second from the right. [00:26:22] Speaker E: Sorry, what? [00:26:22] Speaker C: A scrap of wool on the wall from the lamb. [00:26:26] Speaker A: So perhaps down this tunnel, your little Nez could go down there first. [00:26:31] Speaker D: She can go ahead of us and warn us if there's any danger. [00:26:35] Speaker B: I don't want to be the person who sort of bokes down this plan, but what happens if it dies? [00:26:41] Speaker E: I spend a week trying to summon again. [00:26:44] Speaker A: Okay, well, will she be fine? [00:26:47] Speaker E: She should be okay. [00:26:48] Speaker A: She'll just come back. [00:26:49] Speaker B: Do you get a different one? [00:26:51] Speaker E: No. [00:26:53] Speaker B: I don't know how this. [00:26:54] Speaker A: So if she dies, it's sad, but it's okay. [00:26:57] Speaker E: Sad, but, I mean, I have to spend some time to bring stuff happen sometimes. But she's not a threat. She's just a tiny little baby plant. [00:27:06] Speaker B: A glowing little baby plant. [00:27:07] Speaker E: And she has stealth, but she'll be bright. I don't think that matters. [00:27:12] Speaker A: She can be a mobile torch for. [00:27:14] Speaker E: And she has empathy within 1 mile, so she can communicate feelings and stuff to me. [00:27:19] Speaker A: Well, quick question. Is she afraid of the dark? [00:27:22] Speaker B: No, that wouldn't matter because she has light on her. [00:27:25] Speaker D: Is she afraid of dragons? [00:27:27] Speaker E: I don't know. We've never seen one before. [00:27:28] Speaker B: That's fair. They're kind of rare. [00:27:30] Speaker D: I do feel like that would make you afraid. [00:27:32] Speaker A: Do you say that, or was that Nessie? [00:27:33] Speaker E: No, that was me. Nessie can't talk. [00:27:35] Speaker A: Oh. [00:27:36] Speaker C: So, Booker, how fast is ness? [00:27:39] Speaker E: Ness, I think, has 25. Yeah, 25. [00:27:42] Speaker C: So she skitters off into the darkness. [00:27:44] Speaker E: Bye, Nessie de Leshi. [00:27:45] Speaker C: Skitter. [00:27:46] Speaker E: They can skitter? Sure. [00:27:47] Speaker D: I'm just imagining two little, like, roots going. [00:27:49] Speaker E: That's pretty much. [00:27:51] Speaker C: Have her make a survival check while we're waiting. [00:27:54] Speaker A: I'm just going to stick the torch in the ground. [00:27:56] Speaker G: I'm going to try to just hide in a corner in case something comes out. [00:28:00] Speaker E: 18. [00:28:00] Speaker C: So after a few minutes, she pops out from the other pathway on the right, and you sense, from your empathetic connection, confusion. [00:28:11] Speaker D: You also sense that from me. But it's on my face. [00:28:14] Speaker B: It teleported. [00:28:15] Speaker E: No, I don't think she teleported. [00:28:17] Speaker B: Oh, it's not that kind of magic. [00:28:18] Speaker A: No, Sid, I think that the two paths just connect. [00:28:23] Speaker E: Probably just connect. [00:28:24] Speaker B: Oh, that makes sense. Is it a circle? Maybe not a circle, but it has to connect somehow. [00:28:28] Speaker D: Oh, you. [00:28:29] Speaker F: I could go in and try and see. [00:28:31] Speaker B: We could all just go now. [00:28:32] Speaker A: You want just go by yourself? [00:28:34] Speaker F: I could. [00:28:35] Speaker G: Could there be tunnels going up or down? [00:28:38] Speaker B: I don't know. [00:28:39] Speaker C: So, Mr. Man, you would like to go down that tunnel alone? [00:28:43] Speaker B: Yeah. I can't let my father go down there alone. I'm going to go with him. [00:28:47] Speaker D: Take Ness with you for. [00:28:49] Speaker E: Oh, yeah. [00:28:49] Speaker D: Do you want light purposes? [00:28:50] Speaker E: Do you want Ness? I can send Ness with you. [00:28:52] Speaker F: I think I'll be okay without Ness. [00:28:54] Speaker B: Okay, well, we can. [00:28:54] Speaker F: If we scream, you should be able to hear us. [00:28:57] Speaker B: We can't see without Ness. Do you have a torch? [00:28:59] Speaker F: I can see without Ness. [00:29:00] Speaker B: I can. [00:29:01] Speaker E: Do you have dark. Are you actually a man? [00:29:05] Speaker B: Do all humans have dark? [00:29:07] Speaker F: No. No, they don't. But I am human, and I do have dark vision. [00:29:12] Speaker B: You know, you're not as average as you look. [00:29:14] Speaker F: Thank you, son. I appreciate that. [00:29:16] Speaker C: We'll go ahead and switch our camera's perspective to begin following Mr. Man as he ventures down the tunnel. [00:29:22] Speaker B: I am also following Mr. Man. [00:29:24] Speaker F: Oh, my son follows me blindly in the dark. [00:29:27] Speaker B: Yes, I have my hand on the shoulder. [00:29:29] Speaker E: No, I think they decided not to take. [00:29:31] Speaker F: I wanted to try approaching in the dark and see. [00:29:34] Speaker A: We could go up. That makes a difference pathways while we wait. [00:29:37] Speaker G: If we all go a different path, one of them will probably have the dragon. [00:29:40] Speaker C: Yes. [00:29:41] Speaker A: And then we'll all reconvene. [00:29:42] Speaker F: And then it will take us a long time to get to them. [00:29:45] Speaker A: Exactly. Let's go through this upper left one. [00:29:48] Speaker C: Okay, so, Adrian Mann and Sid have walked off down one of the hallways. And Aldrinon, are you leading the charge down another hallway? [00:29:57] Speaker A: Yes. [00:29:57] Speaker C: Which hallway? [00:29:58] Speaker B: Oh, no. [00:29:59] Speaker F: Why don't you lead it down the one that Ness came out of, and we see if we meet in the middle? [00:30:03] Speaker E: Yeah. [00:30:04] Speaker A: Oh, fine. [00:30:05] Speaker E: I'll go. [00:30:06] Speaker B: So, should I light a torch, or are we trying to be sneaky about this? [00:30:09] Speaker F: I'm trying to be sneaky. Okay, so light the torch if I scream. [00:30:13] Speaker B: All right, I'm going to ready an action to light a torch. [00:30:17] Speaker C: Okay, so Algernon and Lark and Ness are taking the path that Ness came back along, while Adrian and Sid are taking the path that ness set out on. Are backbone and Nick doing anything, or are they holding down the fort in the entryway? [00:30:34] Speaker D: Backbone is following Algernon and the other one. [00:30:38] Speaker B: How we. [00:30:39] Speaker F: Yep. [00:30:39] Speaker C: All right, Nick, you're being left alone in the entryway with apparently Diane. Is Diane coming with Algernon? [00:30:45] Speaker A: Of course she is. [00:30:46] Speaker F: You're being left alone with Eliza. [00:30:47] Speaker C: You're being left alone with Eliza. [00:30:48] Speaker G: I was going to hide in this. [00:30:50] Speaker A: Room just to wait for them to come back. [00:30:52] Speaker D: Leave Eliza as baby hide behind Eliza. [00:30:54] Speaker C: Eliza just standing in the middle with. [00:30:56] Speaker A: Her knife instead of blowing out the torch. I'll give it to Nick. I'll blow it out. [00:31:01] Speaker D: Holler if you hear anything. [00:31:02] Speaker B: That's the plan. [00:31:03] Speaker A: Oh, Nick, you brave fool. [00:31:07] Speaker C: So we'll go ahead and follow first, Adrian and Sid, as you are moving down the tunnels through the darkness, Adrian, since you can see, you notice that the path up ahead of you starts to get a little bit narrower and is now difficult terrain, as you have to kind of like walk sideways to fit through, and then you reach a t in the path. [00:31:32] Speaker A: Letters. [00:31:33] Speaker B: What's going on? [00:31:34] Speaker F: It's a crossroads. I think that Ness went the direction that'll take back to the other tunnel and that there's another. The opposite direction is another option. I think we can wait here and wait for the others to catch up to us and make sure if they clear it, if they take too long, we could go ahead and go the direction we think will take us back to them, just in case. [00:31:55] Speaker B: What direction is that? [00:31:57] Speaker F: That would be right because I know my right and left for sure. [00:32:01] Speaker B: I don't. [00:32:02] Speaker F: Okay, it's right. [00:32:03] Speaker C: Meanwhile, the team being headed up by Aldrinon. Aldernon, are you leading this path? [00:32:07] Speaker A: Yes. [00:32:08] Speaker C: And you gave your torch to Nick? [00:32:09] Speaker A: Yes, but we have little Nessa. [00:32:11] Speaker C: Oh, yes, she is glowing. [00:32:13] Speaker A: She's leading and I'm following. Oh, she's leading because she's the light. [00:32:17] Speaker E: She's so cute. [00:32:18] Speaker D: And I'm playing a soft tune, very soft tune. [00:32:21] Speaker A: Or I can carry her if she'd like. [00:32:23] Speaker E: She likes to sit on shoulder, and. [00:32:25] Speaker A: She will sit on my shoulder. [00:32:26] Speaker E: So cute. [00:32:27] Speaker C: So your entourage begins walking through the tunnels, being led by Ness, the leshi on my shoulder. On your shoulder. And as you make your way through the tunnels, you shortly come across a bend in the road. But what you notice as soon as you reach that bend in the road is Adrian. [00:32:49] Speaker A: There's movement up ahead. [00:32:50] Speaker B: I see it must be the eyes. [00:32:54] Speaker D: I play even softer. [00:32:56] Speaker C: So just as Adrian and Sid had supposed out from your right, you see the other group kind of come around the corner with Ness glowing. [00:33:05] Speaker E: Oh, hello. We found you. [00:33:07] Speaker A: There's also another path here and this way as well. Let's split up again. [00:33:13] Speaker D: I think we should stick together. [00:33:14] Speaker B: At this point, should we get everyone else? [00:33:16] Speaker F: I think we should go back and grab Nick and make sure we don't leave Eliza as bait where it's not useful. [00:33:22] Speaker D: Nick, I'm going to run back my path because I am familiar with my path. [00:33:29] Speaker C: Makes sense. Easily done. You've traveled it before, and it's a straight line. Are you bringing Eliza at the back of the line or leaving her in the front room? [00:33:36] Speaker A: I don't know. [00:33:37] Speaker D: Let's find out what happens when I get there. Oh, Nick. [00:33:40] Speaker A: Eliza. [00:33:40] Speaker D: It's wonderful that I've met you here. [00:33:42] Speaker G: Was it just a big loop? [00:33:44] Speaker D: Yes, but not necessarily. There's more paths to go down, and we'd like you to join us, just in case we get lost. [00:33:49] Speaker G: Yes, of course. [00:33:50] Speaker C: Good idea. So, yeah. Eliza, come with us. [00:33:53] Speaker D: Eliza, would you like to come with us? [00:33:54] Speaker C: Yes. I don't want to be left alone. [00:33:57] Speaker D: Nice to know. [00:33:58] Speaker C: So, are you splitting up or are you grouping together? [00:34:01] Speaker D: I think we should stay. [00:34:03] Speaker B: Guys. [00:34:03] Speaker F: Grouping together? [00:34:04] Speaker B: Yeah. [00:34:05] Speaker A: I think we should turn right here. [00:34:06] Speaker C: So take the southern portion of the fort? [00:34:08] Speaker A: I think so. Might as well. I'm right here. [00:34:12] Speaker B: Wait, we're splitting up again? Where's Eliza? [00:34:15] Speaker A: She's with us. [00:34:16] Speaker F: She's with them. Okay, cool. So, just mapping it out with my brain as far as the burrow goes, we would expect the river to be slightly to the north. [00:34:27] Speaker C: Yes. [00:34:27] Speaker F: So the dragon, or whatever it is that's poisoning it, is more likely to be towards the north end of the burrow more often, yes. [00:34:35] Speaker A: Okay, well, I guess we could go north. [00:34:38] Speaker D: That's too smart for me. [00:34:39] Speaker B: What if our north path ends up going south? [00:34:43] Speaker F: It might. Then we end up south. So either way, it's south. [00:34:46] Speaker A: As I've mentioned before, we are a democracy, so I think it's dumb to split up again. Well, I'm not talking about splitting up. I'm talking about whether the group goes north or south. [00:34:58] Speaker D: I didn't bring a compass, so if anybody actually knows true north, so real. [00:35:02] Speaker B: Fast, her character should be able to see that. What's that, like, weird rock looking thing? [00:35:05] Speaker C: It's a sharper drop off where you would have to stop and either climb up or make a jump to get up as backbone. [00:35:12] Speaker B: Asked. [00:35:13] Speaker G: Let everyone know. So, true north. I don't know if my star activates, if I can't see the sky. [00:35:18] Speaker C: Think it does? Because it doesn't specify. [00:35:20] Speaker A: But that's a magical tattoo you have. [00:35:23] Speaker G: So, as you ask me, or you ask us, do you want to know which way true north is? I then unglove my hand, pull it up, and where the high five star is. [00:35:32] Speaker A: Thank you. [00:35:33] Speaker G: I look at the star, and you see the star kind of start to glow a little. And whichever way I'm facing, I then know which direction I am facing from that. So I can then figure out, like, oh, this is like west. So that's north. [00:35:42] Speaker A: This way. [00:35:43] Speaker C: That will be very helpful in these twisty tunnels. [00:35:45] Speaker F: Indeed. [00:35:46] Speaker D: Well, that's pretty darn neat. It's crazy that we have two people with magical tattoos as I activated my navigator star. [00:35:53] Speaker B: How many people in this party have magics? [00:35:55] Speaker A: I have some tricks. Oh, I've got one thing I can do. [00:35:58] Speaker B: You have magics? [00:35:59] Speaker A: I can make my weapons stronger. Oh, that's not gravity. Weapon is what they call it. [00:36:04] Speaker C: So, are you guys taking the north path together? The south path together or splitting up? [00:36:08] Speaker A: That's what I'm asking. [00:36:10] Speaker E: North. [00:36:11] Speaker B: So, normally I would say to the north, but then we have that weird drop off. So I say we go to the south first. [00:36:15] Speaker F: Clear the south area first. [00:36:16] Speaker B: Yeah, okay. [00:36:17] Speaker A: All right, fine. It's been decided. We're going south. Onward, my friends. [00:36:22] Speaker E: Go, Nessie, go. [00:36:23] Speaker A: Follow me. [00:36:24] Speaker E: Yeah, follow Nessie. [00:36:26] Speaker B: I think it'd be beneficial if I was in front of you. [00:36:28] Speaker A: Why? [00:36:29] Speaker B: If you want to get hit, you can. [00:36:31] Speaker A: Yeah, you're right, Sid. You should definitely be in front of me. I'm glad you thought of that. [00:36:36] Speaker D: I'll stick towards the back, just so that, you know, help you all. [00:36:40] Speaker F: I'd like to stay at the very back, since I'll be the farthest one from the light source. And also make sure that Eliza stays in the middle of the group so that nothing gets her, if that's a possibility. [00:36:52] Speaker G: And I'm thinking if something might sneak up behind us in these twisting tunnels, I might try to be guard at the rear. [00:36:58] Speaker B: We want the people who can see at the night with no light. [00:37:02] Speaker D: I guess I'll stick towards the middle, then. [00:37:04] Speaker B: Except for him. [00:37:05] Speaker D: I guess I'm a bard, not a forward facing person. [00:37:08] Speaker C: As you take this marching order down the tunnel, that southern Moore path, you come around like a corner and there's another drop off. But this time you would be going down instead of up. And it opens out into a room full of more bones. But these bones appear to be more scattered, not like a skeleton that's just decayed there. I like perception checks. [00:37:32] Speaker A: Swansea, 24, 22. If it's in dim light, I have less. It's like 18 or 16. I forget what the penalty is. [00:37:40] Speaker C: Ness is shining bright light into the room. [00:37:42] Speaker E: Okay, 29 25. [00:37:47] Speaker C: Nice. So most of you, anyone who rolled a 20 or above can quickly determine that the bones in this room have been scattered as beasts were gnawing on them. [00:38:00] Speaker E: Multiple beasts. [00:38:01] Speaker C: It doesn't take too much piecing things together to realize this was definitely a warg den at some point. [00:38:09] Speaker A: That's where those beasts came from. [00:38:11] Speaker C: As you're skimming and looking across the room, lark, you notice a rabbit bunny just sitting stock still at the other side of the room. [00:38:20] Speaker E: It's not like breathing or anything. [00:38:23] Speaker C: It is completely still. [00:38:24] Speaker E: Does it look like it's stone? [00:38:27] Speaker A: It does. [00:38:28] Speaker E: This is a freaking backless. [00:38:29] Speaker B: We're going to fight a cockatrice, aren't we, Jordy? [00:38:32] Speaker A: I have a point of contention. Diane got a 28. [00:38:36] Speaker C: Diane notices the rabbit and goes, I'm not hungry. [00:38:40] Speaker G: I just had a rabbit. [00:38:41] Speaker A: You can't role play my animal companion. [00:38:43] Speaker B: Yes, you can. [00:38:45] Speaker E: I will let everyone know that there. [00:38:47] Speaker C: Is a. I will say, with Lark's critical success. [00:38:50] Speaker B: Why is there a rabbit statue in there? [00:38:52] Speaker D: Are there any extra tunnel plants and. [00:38:53] Speaker C: Trees and stuff like that? Working on a way of like, okay, if we throw up something in there. [00:38:58] Speaker A: And recall that would damage the tree. If there's any creatures that can fly. [00:39:03] Speaker C: And go ahead and make an archive collapse that anybody who wants a tree. This one wouldn't be secret because basically it's just like, did you roll high enough? [00:39:14] Speaker A: Do you know, I am trained in a Connor? That's everything. [00:39:17] Speaker E: Oh, yeah, I got a 24. [00:39:20] Speaker B: I got a 15. Shock. [00:39:22] Speaker A: 1817. 1825. [00:39:25] Speaker B: I'm not trained. [00:39:26] Speaker C: No, nothing comes to mind. Except maybe a cockatress. They can fly and turn things. [00:39:32] Speaker D: They're like, nothing comes to mind. [00:39:33] Speaker C: Except the cockatrice comes to mind. However, cockatris is very small. Would not be able to carry on. [00:39:40] Speaker F: It's a dire cockatrice and there's only 1 st rabbit. [00:39:44] Speaker C: Yes. [00:39:44] Speaker F: Nothing else of stone. [00:39:46] Speaker A: Well, what if this thing's magical? [00:39:48] Speaker F: A magical rabbit? [00:39:49] Speaker A: I've seen magical talismans and other such things that could look stone. Let me go pick it up. [00:39:56] Speaker D: What if the dragon just really likes lawn ornaments? [00:40:00] Speaker F: Probably. [00:40:00] Speaker A: And keeps it for its horde? [00:40:01] Speaker E: It likes gnomes. Very large. It is what likes gnomes. Cockatrice. [00:40:06] Speaker D: The dragon possibly double check. [00:40:07] Speaker E: The dragon drew anathema. [00:40:09] Speaker C: If you were gnome Horde, I damage the roots of the tree. [00:40:13] Speaker A: Wonderful. [00:40:13] Speaker C: Particularly where they're supporting, like the roof of this hill to where it would kill as heavy as if we were made out of round, which is almost like a lifelike cruelty or killing, technically, you can make the argument that this is a necessary, sure. But if you wanted to say that pushing the limits necessary. It's a really nice garden statue of these rabbit here and there to allow. [00:40:42] Speaker A: I toss it behind me, try to. [00:40:45] Speaker C: Catch it, make a flat check from below. They're 18ft up. It goes into the dirt but lands softly. [00:40:52] Speaker A: That's not too important. Here. [00:40:54] Speaker E: Don't toss the stone, rabbit. [00:40:57] Speaker A: What? [00:40:57] Speaker E: Don't toss that. [00:40:59] Speaker A: Why? It's a garden ornament. No, the wargs probably wanted the den to look nice. [00:41:07] Speaker E: I don't know that warg. [00:41:08] Speaker A: You're right. The bar guest probably wanted it to look. It could have thought that goblin was a random thing. [00:41:15] Speaker B: Wait, we didn't fight a bargast. We fought a goblin dog. [00:41:18] Speaker F: No, it was a bargast. Sorry. Did I not tell you that? [00:41:21] Speaker B: No, I don't think so. [00:41:22] Speaker A: Adrian was kind enough to successfully learn what it was. [00:41:26] Speaker D: I do appreciate that. I am a man who can admit his mistakes. [00:41:30] Speaker B: So you want me to continue? We turn it around and going north now. [00:41:33] Speaker A: Well, it looks like we can keep going. [00:41:34] Speaker B: I'll continue onward with the little. Have the plant on my shoulder. [00:41:38] Speaker A: Maybe there's someone who's on your shoulder now. [00:41:41] Speaker B: Yeah, the plant on my shoulder. [00:41:43] Speaker A: Maybe there's someone who crafts garden ornaments this way. [00:41:45] Speaker C: So you continue through and you come out into another similar room with fewer bones. [00:41:51] Speaker E: Are there any garden ornaments around? [00:41:54] Speaker C: No. Nothing of stone make seems to be found in here. [00:41:58] Speaker B: Look, it goes north now, or at least up. [00:42:00] Speaker E: And there's one to the south and. [00:42:01] Speaker C: The path does again fork. You can go north or you can continue through into what does already appear to be another similarly shaped room. [00:42:10] Speaker B: What's the north look like? [00:42:12] Speaker C: The north is another narrow path with climb up. [00:42:15] Speaker D: Okay, I think we should go north. [00:42:17] Speaker A: This is why it's confusing. [00:42:19] Speaker E: It's a labyrinth. [00:42:20] Speaker D: All right, map maker. [00:42:22] Speaker B: Have you been making a map of this? [00:42:23] Speaker A: Of course I have. What do you take me for? [00:42:25] Speaker B: A map maker? [00:42:27] Speaker D: You should be keeping track of where we're going. [00:42:29] Speaker C: What did you get on your cartography lore? [00:42:30] Speaker A: 18? [00:42:31] Speaker C: Your map is useful, but it's not good enough for me to unveil fog of war and allow you to see what you've done so far. Any checks that you're making to consider, like how to get back to where you were or to find your way around or anything, will get a plus two item bonus if you can reference the map. [00:42:48] Speaker B: I'm going to peek my head in that room. [00:42:50] Speaker C: Do you need the next room over? [00:42:52] Speaker B: Yeah. [00:42:52] Speaker E: Wait, you have nest? Never mind. [00:42:54] Speaker B: He's on my shoulder. It looks like there's another light source coming in here. Okay, never mind. [00:42:59] Speaker D: It's probably just a reflection. [00:43:00] Speaker A: It's quite tedious for so many of us. [00:43:02] Speaker B: What's that up there? [00:43:03] Speaker C: Up to the left, there's, like a spot where there's, like a pillar supporting the wall, and it's a narrow, like, squeeze through path around behind the pillar. [00:43:11] Speaker B: This goes up, too. It looks like it's another big room. [00:43:14] Speaker D: Well, all points point north. [00:43:17] Speaker A: That's what happens when you're on the south side of a cave. [00:43:20] Speaker D: I meant all signs point north. [00:43:22] Speaker E: Noise. [00:43:24] Speaker D: Friends, I think something's malfunctioning. [00:43:26] Speaker C: Yeah, it does not have a. I. [00:43:27] Speaker A: Was in feed by default, so it would have to make athletics checks. [00:43:30] Speaker D: I haven't had much to eat. I'm so hungry. [00:43:38] Speaker E: Like, three times. [00:43:40] Speaker G: We're all starving, understand? We went through food faster than we had stocked for. [00:43:45] Speaker D: Dang it, Eliza. [00:43:46] Speaker B: I'm sorry. [00:43:47] Speaker C: Everyone makes this room. Sorry. [00:43:51] Speaker G: We weren't far from town. [00:43:52] Speaker C: So are you going to continue through this third room and go north that way, or are you just going to go north out of the middle room? [00:43:57] Speaker B: What do you guys think? [00:43:59] Speaker A: I think the third room, just keep pressing onward, all right? [00:44:02] Speaker D: I think they'll all lead to the same place, so I'm not too worried. [00:44:05] Speaker A: All rose follow you. All rose begins. [00:44:09] Speaker C: But it hasn't gotten. [00:44:10] Speaker B: This is an epsilon. [00:44:11] Speaker C: I'm going to just move for a mechanical, let you all know and just assume everybody's following him until. And is no longer taking a penalty. [00:44:18] Speaker B: To a lot of perception until it matters. Well, since I didn't move anybody else's token. [00:44:24] Speaker C: Yeah. You go up out of that third room, and the road immediately turns hard left, and you squeeze your way through a narrow path. It again turns hard right back to point north again, loops around, hard right again, and then a little bit further, hard left, and there's a spot to climb up. And you can see the first. I will say it is at the top of the. So it is difficult terrain, exiting the. [00:44:46] Speaker E: River, but not on the circle. [00:44:48] Speaker B: Oh, I think we might have found it, guys. [00:44:50] Speaker A: Excellent. [00:44:53] Speaker C: As you climb up over that little embankment, you find yourself in a tunnel that's opening out into a large, open cavern with an underground stream with a greenish hue. [00:45:06] Speaker B: Guys, I think I see it. [00:45:07] Speaker E: Part of a red circle. [00:45:09] Speaker C: On the opposite side of the room, on a small hill, is a large, dark green reptilian creature kind of curled around itself underneath the roots of an old oak tree that's supporting this cavernous roof. There are patches of the roof that are missing and allowing some light to come through. Which makes where this reptilian creature bright light with some dim light sneaking out into the rest of the room so. [00:45:36] Speaker B: We can cut our light, or do we want to keep that? [00:45:39] Speaker C: So you'll have some light on this side if you take your light with you. But if you drop your light, you'll only have light, like, basically at the river or the immediate. [00:45:47] Speaker A: We might as well keep our light. Yeah, we're not going to sneak up on it. We could try right now and roll for call knowledge on it. Well, that's not acting. [00:45:54] Speaker E: Yeah. [00:45:55] Speaker D: Guys, do you think diplomacy would work on this guy? [00:45:57] Speaker B: Maybe. [00:45:58] Speaker D: I have a plus 13. [00:45:59] Speaker B: Anything's possible. [00:46:01] Speaker A: Does anyone speak draconic? [00:46:02] Speaker F: Yeah. [00:46:04] Speaker A: Can we roll? [00:46:05] Speaker D: Did I speak robot or. [00:46:08] Speaker A: Well, are things happening? [00:46:10] Speaker C: So you guys are all single file through this narrow tunnel? How far into the room to allow people to come through? Do you go? [00:46:17] Speaker A: I say go in. Take a left. [00:46:19] Speaker B: Yeah, I'm just going to go take a left. And I can roll a sneak check if needed. [00:46:23] Speaker D: We're all just going to file awkwardly to the side. [00:46:26] Speaker E: Everyone's just like, scoots against the wall. It's like, keep going. [00:46:29] Speaker A: Zidal, Zidal. [00:46:31] Speaker G: I know when the latch will come in, but we're coming in. I want to look and see. What is it? Just asleep right now. [00:46:36] Speaker C: It does seem to be asleep. [00:46:37] Speaker A: It just ate a sheep. [00:46:39] Speaker B: It's sleepy. Let me have it. [00:46:41] Speaker G: Just a morning snack. [00:46:42] Speaker B: How was it? [00:46:43] Speaker F: Breakfast, maybe? [00:46:43] Speaker A: It's nocturnal. [00:46:45] Speaker C: So I. With all that you've learned from tracking this creature and coming all this way, everyone go ahead and make an arcana with a plus four bonus. Or nature. Arcana or nature. [00:46:58] Speaker B: 16 for me. For nature. [00:47:00] Speaker G: 16 for arcana. [00:47:02] Speaker C: Who's a hippo? [00:47:03] Speaker G: I did roll that bad. [00:47:05] Speaker F: 23 arcana. [00:47:07] Speaker A: Sorry. [00:47:07] Speaker D: I had the number and then he said, hippo. And I'm like, what? [00:47:11] Speaker A: I have 25 nature. [00:47:14] Speaker C: That's counting the bonus. [00:47:15] Speaker B: Yeah. [00:47:15] Speaker D: 21 arcana. [00:47:17] Speaker C: Counting the bonus. [00:47:17] Speaker D: Counting the bonus. [00:47:18] Speaker C: Abby, you look really excited. [00:47:20] Speaker E: I rolled a natural 20. [00:47:21] Speaker C: Whoa. [00:47:22] Speaker E: For a 37 noise. [00:47:25] Speaker C: Nice. [00:47:25] Speaker D: It's a hippo. [00:47:28] Speaker C: Everyone else is, like, unsure. There's something, like, right at the edge of their mind. But lark goes, I've heard of these things. They are uncommon. That's a dracolisk. [00:47:40] Speaker F: What? [00:47:41] Speaker E: A dracolisk. [00:47:42] Speaker B: I've never heard of this. [00:47:43] Speaker E: And like a dragon basilisk. [00:47:45] Speaker C: A wizard who is far too curious for his own good. Tried breeding dragons and basilisks. Turns out it works. And they are fertile. [00:47:53] Speaker A: Oh. What? [00:47:55] Speaker E: Oh, my gosh. [00:47:56] Speaker C: So, as is customary, I will give you their level and their traits and their picture. And their picture. Yeah, sure. [00:48:02] Speaker B: Oh, that's so cool. [00:48:04] Speaker C: It does have six legs and it is a level eight creature. [00:48:10] Speaker A: Oh, no. We're all going to die. [00:48:12] Speaker C: It has the traits of beast and dragon. Yes. Okay, Abby, as a critical success, you have two questions. [00:48:20] Speaker E: What do you guys want to know? [00:48:21] Speaker A: Resistances or immunities? [00:48:23] Speaker B: What's your favorite? Immunities and resistances are good. Resistance. [00:48:27] Speaker D: Both of those, or weaknesses or just. [00:48:30] Speaker E: Want resistances and weaknesses or immunities? [00:48:36] Speaker A: Or should we look for a special ability? Special ability when we get for getting started, like how its breath weapon works or something? Or wait, what about how it turns things to stone? Maybe that would be good for us. [00:48:49] Speaker D: To know about that seems like a. [00:48:50] Speaker C: Reasonable thing to be curious about since, you know, it's a cross between a basilisk. [00:48:55] Speaker E: Okay. So we're going to go with that resistances and that special potential stone turning thing. [00:49:02] Speaker C: So I'm going to go ahead and throw out a freebie on the information there, because with the question you asked about the resistances, there's another piece of information that it wouldn't make sense to not know about if you know about the resistances. [00:49:14] Speaker B: Okay. [00:49:14] Speaker C: So much like a dragon, it is resistant to the type of breath weapon that it has. So it is resistant to poison. As you can tell by the greenish hue of this thing's scales, it is cross bred with a green dragon. [00:49:27] Speaker A: Oh, no. All of our poison. [00:49:30] Speaker C: As far as its special stone abilities go, it works very much like a basilisk that. It works very much like a basilisk that if you make eye contact with it, you'll begin to be petrified. And if you make eye contact with it again, you will be petrified. [00:49:46] Speaker A: And we can use the avoid. Like, there's a vert gaze. [00:49:50] Speaker B: I think it's like a plus four. [00:49:52] Speaker C: So here's the thing. You can freely close your eyes and then you cannot see it and it is concealed from you. Or you can avert gaze and try to just kind of skirt it and look at it at the corner of your eye. [00:50:03] Speaker A: Eliza, you should go first. [00:50:05] Speaker B: Nobody else succeeded? [00:50:06] Speaker C: Nope. [00:50:07] Speaker B: Wow. Yeah. [00:50:08] Speaker A: So I don't know if we have a good chance of learning more. Do we keep that plus four bonus every time we try? [00:50:13] Speaker C: Yes. Because of all of the information you've. [00:50:16] Speaker A: Gathered along the way, what was our highest role? That wasn't Abby. 25. I think 25 was the second highest. So we know at least that doesn't work. [00:50:24] Speaker D: He mentioned that there was roots on the roof. Do you think we could blow out the ceiling and drop it on him? [00:50:30] Speaker C: That'd be a crafting check to determine. [00:50:32] Speaker A: Can I do that now? [00:50:33] Speaker B: Good thing we got that. [00:50:34] Speaker C: At the moment, you guys haven't done anything to alert the creature to your presence? [00:50:37] Speaker B: Okay, crafting check. [00:50:38] Speaker G: And so crafting check is just to. [00:50:39] Speaker A: Figure out, is it possible 22. [00:50:41] Speaker C: This is to identify if this can be done. [00:50:43] Speaker A: So I got 22. I also want to distance my. I want to get to the furthest corner if I can. [00:50:49] Speaker G: I got an 18. I'm rolling poorly. [00:50:52] Speaker A: Are there other exits? [00:50:54] Speaker B: Yeah, there's one behind us. Yes. [00:50:56] Speaker C: If you collaborate with your party that can see further in the dark. There are other exits to this. [00:51:01] Speaker A: Alternon, while looking at the routes and stuff with his 22, crafting is just going to move to the back kind of left corner of the room. Assuming that it's not like 240ft away. [00:51:10] Speaker C: From the thing, that's less than 100. [00:51:12] Speaker A: He wants to stay near an exit if possible. Is that an exit right there? [00:51:16] Speaker B: Yes. [00:51:17] Speaker A: He has a torch on him. Everyone disperse if you can. If it has a breath weapon as a chance, it could be a problem if we're all clustered. [00:51:27] Speaker C: Are you all dispersing? [00:51:29] Speaker E: Yeah. [00:51:29] Speaker A: Can I roll stealth? [00:51:30] Speaker C: Sure. [00:51:31] Speaker D: So before we get too far, I rolled a 24 crafting, and Abby. [00:51:36] Speaker C: And Abby got a natural 20. [00:51:38] Speaker E: Yeah. I changed eyes. [00:51:39] Speaker C: This room could be collapsed if you were to get an explosion or something similar up into the roots. [00:51:46] Speaker G: Okay, I could. Yes, actually. [00:51:48] Speaker C: How high is the ceiling in this room? It's high for the context as it is about 18, 20ft. [00:51:56] Speaker G: I could get up there. [00:51:56] Speaker A: Well, that's it. [00:51:57] Speaker G: Question is, could I stay up there? [00:51:58] Speaker A: It's only about 20ft tall. Oh, jeez. I thought it was a lot bigger. [00:52:01] Speaker B: So, not to bring this, but we could just leave and we can make the explosion happen up top. Oh, we know where the oak is. [00:52:10] Speaker G: Think we could do that? [00:52:11] Speaker D: I think that sounds like a good idea. [00:52:13] Speaker B: Let's just do that. [00:52:14] Speaker A: That does sound better than trying to kill this thing. [00:52:16] Speaker G: She got the natural 20, so we know we can be collapsed. Does that also let us know that we could collapse it from the outside? Or is it a. [00:52:23] Speaker C: Doing so from the Outside would be harder because you wouldn't be attacking what's supporting the tree itself. If you went up to the top and chopped down the tree, eventually it would collapse as the roots deteriorated. But if you were to try to destabilize it from below, you would have a much easier time succeeding. However, you would be below. [00:52:44] Speaker A: What if we set the tree on fire? [00:52:46] Speaker D: We could bury ourselves underneath, burn the roots. [00:52:50] Speaker A: I know it's not great, but. [00:52:52] Speaker E: No, it's literally anathema to my order. [00:52:55] Speaker A: True. That wouldn't be a good idea. So blowing that up would hurt the tree, though, wouldn't it? Blowing up the ceiling. [00:53:02] Speaker E: That's why I was making that face. [00:53:04] Speaker B: Yeah. [00:53:04] Speaker A: So anything we did to the ceiling would be an asthma to your order, right? [00:53:07] Speaker E: Yeah. [00:53:08] Speaker B: So it sounds like we just need to fight it. [00:53:10] Speaker G: I just want to be ready to cross the river. Or if we can cross the river before it wakes up. [00:53:13] Speaker C: Do you guys like this placement? [00:53:14] Speaker A: Who is where? Because I can't tell. [00:53:16] Speaker C: I've got backbone on the north side, we've got Algernon on the west side. The west side lark is coming in on one of the south entrances. And we've got Adrian on the other south entrance that you guys actually entered the room from. And then coming in the middle is Nick and Sid as they are approaching. [00:53:41] Speaker A: And Eliza's down in one of the tunnels. [00:53:44] Speaker B: 25. Wait, no, that's wrong. 24. [00:53:47] Speaker E: Where's Nessie? [00:53:48] Speaker A: Is she still on. [00:53:49] Speaker B: Nessie's on my shoulder. [00:53:50] Speaker E: Okay. [00:53:50] Speaker B: 16. [00:53:51] Speaker D: Can I have the 40 or 60 foot emanation? [00:53:54] Speaker C: Yes. [00:53:54] Speaker G: Can you cast spells through Nessie? [00:53:56] Speaker E: No. [00:53:57] Speaker B: Okay, so I wouldn't. [00:53:58] Speaker D: Would I wake the dragon if I played? [00:54:00] Speaker C: Yes, it would wake the dragon. Well, lullaby, if we assume the dragon would make a perception check because it's outside of the 60 foot range, I. [00:54:09] Speaker B: Will wait until it's awake as I'm sneaking up. Just stay sleep in there. Pretty dragon thing. It's going to be okay. [00:54:15] Speaker C: How's you saying that, Nick? You step on a rock that, like, turns under. [00:54:19] Speaker B: I thought you were just going to say a twig. [00:54:21] Speaker C: You step on a bone and it snaps. [00:54:24] Speaker G: Like my armor is like something there's. [00:54:26] Speaker C: A snake in my. [00:54:28] Speaker B: Can we at least have moved 10ft forward? Yes, diagonally speaking. [00:54:33] Speaker A: Now, you had ready to sprint, didn't. [00:54:36] Speaker B: Yeah, I ready a move action for when it woke up. [00:54:43] Speaker C: So you got 25, right, Jenkins? [00:54:45] Speaker B: Yes. Oh, no. 24 for my stealth. [00:54:47] Speaker C: Sorry, Sam, what was your stealth bonus again? [00:54:49] Speaker A: 13. [00:54:49] Speaker C: All right, I still need initiative for Adrian, lark and backbone as the dragon is beginning to wake as it hears. [00:54:57] Speaker F: 1214. [00:54:59] Speaker E: Oh, lord, we going to die. [00:55:00] Speaker F: At least my son is being cared for by people. [00:55:02] Speaker D: That's a Nat 20. [00:55:03] Speaker B: That is a Nat 20. [00:55:04] Speaker C: So what's your perception bonus? [00:55:06] Speaker D: So that's a plus ten. Plus two for my. Wow, proximity alert. So 32. [00:55:13] Speaker C: All right, so now that we've rolled for initiative. There were two ready to actions. [00:55:17] Speaker B: If I can take mine before yours, I suppose I would like to stride. [00:55:22] Speaker C: So initiative starts and Sid immediately just books it away from Nick. You're on your own, buddy. [00:55:29] Speaker B: I don't want to be in the same range as you. No, I understand. [00:55:33] Speaker A: That is a 34. [00:55:34] Speaker C: No, that's it. It was just waking up. You get a critical hit. [00:55:41] Speaker B: I am no longer terrified. [00:55:43] Speaker E: That may have just changed the course. [00:55:45] Speaker A: 42. [00:55:46] Speaker B: Nice. [00:55:46] Speaker E: Oh, my gosh. Is that damage? [00:55:48] Speaker B: Yeah. [00:55:48] Speaker E: Jeez. [00:55:49] Speaker A: 42 damage. I get an extra d six against. [00:55:51] Speaker D: Dragons and you get to push it. [00:55:53] Speaker B: Push it real good because it's a club and you critically hit it. [00:55:56] Speaker A: Oh, and I move it 10ft against the wall. [00:55:58] Speaker E: That's so good. [00:56:00] Speaker C: Nice. So as it's starting to wake up, it just kind of like, starts looking in your direction, still flat footed. And just this boomerang, like, slams into its head and it just like, slides against the side of the cave. Everything shakes. And then that brings us to the first turn of the encounter. Backbone. [00:56:18] Speaker D: Backbone is going to move slightly southward, sweeth, I guess, towards Diane. Just to bring. Yeah, exactly. Bring a man, Adrian. Adrian Mann, into his realm of emanation. [00:56:34] Speaker F: Nice. [00:56:35] Speaker D: That sounds good. And he is going to inspire courage to all of them. [00:56:39] Speaker E: Inspired. [00:56:40] Speaker A: I'm so inspired. [00:56:42] Speaker C: So Adrian's, like, in the middle back of the room. Backbone is in the middle back of the room and he is inspiring courage to all. And you have one action left. [00:56:51] Speaker D: Yeah, I didn't get that far. Wait, who's the closest to the dragon? [00:56:56] Speaker B: Me or Nick? [00:56:59] Speaker D: I am going to cast guidance on. Laughter. [00:57:06] Speaker A: That's what I was going to call you. [00:57:07] Speaker D: LAUgHTER gets my guidance. [00:57:09] Speaker B: Who's laughter? [00:57:10] Speaker A: Slaughter? [00:57:11] Speaker B: Oh, well, that's not my name, so. [00:57:13] Speaker D: Laughter I told you I was going to call you. [00:57:15] Speaker C: LAUgHTER he did misspell Slaughter. [00:57:17] Speaker A: Wouldn't it be Lauder, not. [00:57:19] Speaker D: Laughter I told at the first episode. [00:57:22] Speaker A: That I would call you. [00:57:23] Speaker B: Laughter I forgot. [00:57:24] Speaker C: All right, it is now Algernon's turn. [00:57:27] Speaker A: Ah, what a mighty blow that was. Oh, I feel bad. I've killed such a magnificent beast. [00:57:34] Speaker B: It's not dead yet. [00:57:35] Speaker A: I know, but we don't really have a way to keep it alive. But I've never come to fight a dragon quite like this before. It's quite exciting. Gravity weapon on my boomerangs. And then I guess I will attack. So 34. [00:57:49] Speaker C: Okay, so that will be a regular hit. [00:57:51] Speaker A: Okay. Oh, snap. Called foe plus two. [00:57:54] Speaker C: Now it's a crit. [00:57:55] Speaker A: 36. Oh, sorry. [00:57:57] Speaker D: 46. [00:57:58] Speaker C: It is bloodied. [00:58:00] Speaker E: Oh, wait, how much damage did you just do? [00:58:02] Speaker A: I did a total of 80 or 90. Like, somewhere between 80 and 80. [00:58:07] Speaker E: God. [00:58:08] Speaker G: Yeah. [00:58:08] Speaker A: 40 and 44. I think it was 84 damage. [00:58:11] Speaker E: Holy crap. [00:58:12] Speaker C: Yeah. [00:58:12] Speaker A: Another 19. But I have minus. [00:58:14] Speaker B: Oh, yeah, the minus. [00:58:15] Speaker A: I have minus five. So it's 31. That'll be eleven points of damage. And then for my last action, I will prepare to aid an attack. The next attack against him. [00:58:25] Speaker B: Oh, do I get a bonus to hit? [00:58:26] Speaker A: You get a plus one. No, plus two, because I critted him. You get a plus two to hit. Now I will aid. To prepare to aid an attack. [00:58:33] Speaker C: All right. [00:58:34] Speaker A: Which I have a plus four bonus to doing that. [00:58:35] Speaker B: Nice. [00:58:36] Speaker C: It is now the Draculask's turn. [00:58:38] Speaker A: Oh, no. [00:58:39] Speaker F: Don't need that attack. You shouldn't need the Draculas. [00:58:41] Speaker C: It's going to hop and glide down off of the hillock into this poisonous lake. [00:58:47] Speaker E: It's going to regain hp, isn't it? [00:58:49] Speaker A: I'm assuming it's about to do a line breath attack or cone. [00:58:53] Speaker B: Guys, I forgot it could move. [00:58:57] Speaker E: I know. Maybe that's a question we should have asked. Does it have a movement speed? [00:59:02] Speaker F: We know it has at least 50 mph on a dive. [00:59:05] Speaker C: Jenkins, do you want even or odd? [00:59:07] Speaker B: My dice rolls an even. [00:59:09] Speaker C: All right, so evens. Evens. I'll target Sid OD. I'll target Nick. [00:59:15] Speaker A: Whoa, wait. What was his role for just calling. [00:59:17] Speaker C: Which would break the tie? That's a 14. [00:59:19] Speaker A: Bring it on. [00:59:21] Speaker C: The draculask turns to put its cold gaze on Sid. And I'm going to need a fortitude save. [00:59:28] Speaker B: Oh, good thing that's my best save. And I have guidance. Yeah, let me see if I have anything that gives me bonuses to this, too. 25. Wait. 26. [00:59:38] Speaker C: Because of guidance, you feel some, like, stiffening in your limbs, but you shake it off. [00:59:45] Speaker B: Thank you, petite. Thanks. [00:59:48] Speaker E: Oh, my gosh. [00:59:49] Speaker B: Thanks, backbone. [00:59:50] Speaker D: You're welcome. [00:59:51] Speaker C: You're very, very welcome. [00:59:52] Speaker B: Couldn't done it without you. How much damage do I take? [00:59:55] Speaker C: No damage. [00:59:56] Speaker B: Oh, was that a. [00:59:57] Speaker C: You succeeded on your save. [00:59:59] Speaker B: Oh, that's good. [01:00:00] Speaker A: We learned about its stoning ability. How does that activate? [01:00:04] Speaker C: If you make eye contact, what does that trigger, though? It can do it on its turn and force you to make a save. But it also has a reaction that if you start your turn near it, it can also make you make that save at a lower DC. That's the end of its turn. Which means, Sid, as you shake off that petrification, it is your turn. [01:00:20] Speaker B: Where would I have to stand to be able to hit it? [01:00:23] Speaker C: Yeah. So you would be able to stand on the shore of that poisoned stream and be able to hit it from there. [01:00:28] Speaker B: Okay, I'm going to go ahead at the start of my turn and use surge of speed, which is the hero point. I just got to allow me to make the move action to get right up on it. I'm going to rage and then I'm going to use Titan swing, which is an ability of mine. [01:00:42] Speaker C: Oh boy. I have heard tell of this ability. [01:00:46] Speaker B: Yes, it's very good. Hopefully I hit crit. [01:00:48] Speaker E: Don't mess up. [01:00:49] Speaker C: Crit. [01:00:49] Speaker B: Crit. Can you want to aid me? [01:00:51] Speaker A: Oh, right, yes, I can do that. Natural 20. [01:00:55] Speaker C: Is that a plus two? Yeah, go ahead and do a plus three. [01:01:01] Speaker B: Okay. Does that stack with Bartican? [01:01:04] Speaker C: Does, because eight is a circumstance bonus. [01:01:06] Speaker A: This is how I did so much damn to shoot him. Do this. Just hit him in the eye. [01:01:11] Speaker B: 22. [01:01:13] Speaker C: That is a miss. [01:01:14] Speaker B: I know. [01:01:15] Speaker C: Nick, as you begin your turn and that Titan swing comes down, it dodges its head out just out of the way. The only reasonable reason why our barbarian would have missed. [01:01:24] Speaker A: He destroys the river. [01:01:28] Speaker C: But as it whips its head away from Sid, it whips its head towards Nick. As you begin your turn, make a fortitude save. [01:01:34] Speaker G: I'm going to use halfling luck. I rolled a one that's a lot better. I rolled a 1611, so that's 27. [01:01:44] Speaker C: You feel like that stiffening in your limbs, but you shake it off. You begin your turn, then I will. [01:01:50] Speaker G: I don't think I want to step in the river is what I'm thinking. And I also would like to flank the thing. Can we flank a big thing? [01:01:58] Speaker C: Okay, yeah, but you would have to stand on the hillock behind it. [01:02:01] Speaker G: How far is that? [01:02:02] Speaker C: It is one move, one stride action. [01:02:04] Speaker G: Well, I want an explosive leap instead. So I activate my armor, starts to kind of gear up and then there's just a blast at my feet as I leap 30ft to where the other. [01:02:12] Speaker A: Side of it is. [01:02:13] Speaker G: I think I'm going to overdrive my armor because that's a 19 plus then 13. [01:02:19] Speaker C: So that's, that's a critical success. [01:02:21] Speaker G: All right, so I get my full intelligence modifier to damage added for my third action. I think I will just. You said averting your gaze. Is that not an action? [01:02:29] Speaker C: Averting your gaze is in action and what it does is it lets you still see, but it gives you a plus two circumstance bonus to resist those gaze effects because you're just trying to look out of the corner of your eye, but you might accidentally take a look. [01:02:42] Speaker G: I will instead raise my shield so my shield is raised. [01:02:46] Speaker C: It is. Nick. You explosively leap into position, overdrive your armor, and then pull your shield up into position. And it is now Adrian's turn. [01:02:55] Speaker F: How far away am I from it? [01:02:56] Speaker C: You are 35ft. [01:02:58] Speaker F: I would like to get within 30ft of it. [01:03:00] Speaker C: So you want to step up 5ft or get closer? [01:03:02] Speaker F: 5Ft is fine for now. I'm going to use two action harm on it at third level. It needs to make a fortitude save. [01:03:12] Speaker C: All right. What's the DC 21? Natural 20. [01:03:16] Speaker F: Okay, that is my turn. [01:03:18] Speaker C: It's Eliza's turn. She yells out from the back it has slow reflexes. Target its reflexes. [01:03:23] Speaker A: Dare you. [01:03:24] Speaker D: How do you target a reflex? [01:03:25] Speaker A: With a spell. [01:03:26] Speaker C: Trip it. [01:03:27] Speaker A: Trip it real good. [01:03:28] Speaker D: Hit it in its dream. [01:03:30] Speaker C: And lark, it is your turn. [01:03:32] Speaker E: I can't tell how far away I am from that thing. [01:03:34] Speaker C: You are 40ft. [01:03:36] Speaker E: 40. What I want to do would also hurt my allies, and I don't want to do that. They're right next to this thing. [01:03:43] Speaker F: Hurt me, Abby. I can take it. [01:03:45] Speaker E: I don't want to hurt you. I love you. [01:03:48] Speaker B: Hurt me, Abby. He deserves it. He rolled a two. [01:03:53] Speaker F: I don't barbarian, he's a tank. [01:03:55] Speaker E: I don't want to hurt any of my allies. [01:03:57] Speaker C: Soften my targets for me. [01:04:00] Speaker E: Okay. So move me up to where I'm within 30ft casting range. [01:04:06] Speaker C: All right. You are now 30ft away from the Draculisk. [01:04:10] Speaker E: Okay. And then I'm going to cast electric arc reflex. Save. [01:04:14] Speaker A: Not a bad idea. [01:04:15] Speaker C: Right. What's the DC 21? Regular success, half damage. [01:04:19] Speaker E: Borrow your d four again. [01:04:21] Speaker G: Is there any weird combination with electricity and it being in water? [01:04:24] Speaker C: He took a minus one circumstance. Penalty. Which is why he didn't crit. Succeed. [01:04:28] Speaker A: Oh, on reflexes. [01:04:31] Speaker B: Yeah. [01:04:31] Speaker C: Against the electricity. For standing in the water. [01:04:34] Speaker E: Ten. So five. Have. [01:04:35] Speaker B: Nice. [01:04:36] Speaker C: He gets zapped. Backbone. [01:04:38] Speaker D: Backbone will do the exact same thing he's done every turn. I think I've only had one turn. [01:04:44] Speaker B: Yeah. We've all only had one turn. [01:04:45] Speaker D: So he is going to inspire everyone once again. [01:04:50] Speaker B: Magic Miata. [01:04:51] Speaker C: And are you casting it at first level? [01:04:53] Speaker A: Yes. [01:04:53] Speaker C: Okay, so you'll have two darts that each deal. One d, four plus one. Damage. Sorry. One d, four plus two. Because of inspiration. [01:05:00] Speaker D: Okay. I feel like my needle darts would do better. [01:05:04] Speaker A: Go for it. [01:05:04] Speaker B: Do it. [01:05:05] Speaker D: 21. [01:05:06] Speaker B: Nice. [01:05:06] Speaker D: Or 22. [01:05:08] Speaker C: That's a miss. [01:05:09] Speaker D: Never mind. It doesn't hit. [01:05:10] Speaker A: I've accidentally fished for that with my crits. [01:05:13] Speaker D: At least I didn't waste a spell. [01:05:15] Speaker A: Slot. [01:05:15] Speaker C: Yeah. [01:05:15] Speaker B: Oops. [01:05:16] Speaker C: All right, Algerdon. [01:05:17] Speaker A: All right, kill this thing. All right, do this. That's just a nine. I thought it was in 24. I don't believe hits. [01:05:24] Speaker C: Yeah, I can't think of a reason why he'd be flat footed against you. [01:05:27] Speaker E: He's not technically flanked. [01:05:28] Speaker A: Not against me and a natural one. [01:05:31] Speaker G: Oh, Algernon, what kind of attack is this? [01:05:35] Speaker A: Range strike. [01:05:36] Speaker E: Bad alignment. You take a minus two circumstance. Penalty to attacks using this weapon until the end of your next turn. [01:05:44] Speaker B: But he has multiple boomerangs. [01:05:45] Speaker C: I'm going to count that as the same as using gravity weapon on your. [01:05:49] Speaker A: Oh, okay. And then I will aid. [01:05:52] Speaker C: All right, it is the Draculask's turn. It's getting a little peeved at how healthy everybody here is, so it's going to reel back its gigantic maw and just bring it down in a bite on Sid. [01:06:06] Speaker B: I have done nothing to you, Mr. [01:06:08] Speaker C: Draculus, but you tried. [01:06:11] Speaker B: Me. Succeeded. [01:06:12] Speaker C: 35 to hit. [01:06:13] Speaker B: Oh, that's a crit. [01:06:14] Speaker E: Oh, my gosh. [01:06:15] Speaker B: How much damage be taken? [01:06:16] Speaker C: 64. [01:06:17] Speaker B: Now, I can use some healing. [01:06:18] Speaker A: How much hit points do you have left? [01:06:20] Speaker B: I. One more hit. Based off of that damage number, I have 24 hit points left. [01:06:25] Speaker A: Well, you could always roll, like a lot of wands. [01:06:27] Speaker C: He's going to go for it. [01:06:28] Speaker B: Do it. [01:06:29] Speaker C: So he chomps down and just, like, bites on your shoulder, and then his eye on the side of his head is just, like, right next to your face, and you just see the malice in his eye. [01:06:38] Speaker B: My eyes are closed. [01:06:40] Speaker C: The camera sees the malice in his eye as he chomps down again and attempts another bite attack with 17. [01:06:47] Speaker A: No, that's close, though, with your penalties. [01:06:52] Speaker B: Yeah, it is close. Not as close as you'd think, but it is close. [01:06:55] Speaker C: Sid, it's your turn. [01:06:57] Speaker B: All right, I'm going to open my eye. I'm going to try to hit it, I guess. [01:07:01] Speaker A: I believe in you. You want me to aid you? [01:07:04] Speaker B: If you want. Please don't hurt me. [01:07:07] Speaker A: Natural 20. [01:07:08] Speaker B: Oh, my goodness. [01:07:10] Speaker C: Yeah, that's another flanking. And he is flat footed it again. [01:07:13] Speaker A: Now, I didn't hit it, so you don't get any other bonuses from me. [01:07:15] Speaker B: Yeah. [01:07:18] Speaker A: Not again. Wait, now he's excited. Is this Titan swing again? [01:07:22] Speaker B: Yes, this is Titan swing again. [01:07:23] Speaker E: What did you roll? [01:07:25] Speaker B: Okay, so I get a plus three from you. So that's plus 18. That's 37. [01:07:34] Speaker C: That's a crit on your Titan. [01:07:36] Speaker A: So far, the only ties we've hit this thing and I pass the right has been crits. [01:07:42] Speaker B: All right, so my Titan swing gives me an additional die damage. Can anybody loan me a d twelve? [01:07:47] Speaker A: Have at it, bro. [01:07:48] Speaker B: Actually, you help me. You're my spotter. I'll take yours. [01:07:51] Speaker A: I'm not your spotter. [01:07:52] Speaker C: You're here. [01:07:52] Speaker A: My spotter. [01:07:53] Speaker B: I'm your spotter. [01:07:54] Speaker A: I'm your sharpshooter. [01:07:55] Speaker B: I have been wanting to do this for, like, three months. I'm not even lying. I'm so glad I could. I was scared you were going to kill it. I rolled almost min damage. That's okay with me, though. He is going to take 30 points of damage. That is the crit, because I rolled literally. One. One, two. Yours rolled to two, Sam. Thank you. It does, but it's going to get pushed back 5ft. [01:08:21] Speaker A: Oh, no. [01:08:22] Speaker B: And it's going to take one d. Six. Persistent bleed damage. [01:08:26] Speaker A: Nick has been crushed. [01:08:27] Speaker C: I have to double check rules as written, but I think if it would be pushed and there's another creature behind, it just doesn't push. [01:08:32] Speaker B: Yeah, it just doesn't push. [01:08:33] Speaker C: Good enough for close enough for government business. As my math teacher used to say. [01:08:36] Speaker B: Add four to that damage. I forgot about glimpse vulnerability. [01:08:39] Speaker A: Oh, good. [01:08:40] Speaker C: With the Aden we use, he counts as near death. [01:08:43] Speaker B: I'm going to try to hit him again. [01:08:44] Speaker E: Finish him. [01:08:44] Speaker B: I don't think I can finish him. [01:08:46] Speaker C: Finish you. [01:08:47] Speaker E: He's near death. [01:08:48] Speaker B: Nope. 16. But I got to do my thing, so I'm happy. [01:08:51] Speaker D: I'm happy for you. [01:08:52] Speaker B: Thank you. [01:08:53] Speaker C: Nick, you are in position. This thing, like, staggered back and almost stepped on you. But then it decided not to first. [01:08:58] Speaker G: We're starting my turn. We'll be like, oh, come on, Sid. [01:09:01] Speaker C: We can do this. [01:09:01] Speaker G: Catch your breath. It's like the time we fought that hill giant. I'm going to use my hero point card. And me or an ally within 30ft of me. If they're below half our total hit points, you gain ten temporary hit points. [01:09:13] Speaker C: Oh. [01:09:14] Speaker G: Ten temp, which lasts until you end the combat. [01:09:16] Speaker C: And then before you do anything else, I'm going to need another fortitude save. [01:09:20] Speaker B: Right. Did you not close your eyes? [01:09:22] Speaker G: I raised my shield. [01:09:23] Speaker A: I believe in you, Nick. [01:09:24] Speaker B: Closing your eyes is a free action. [01:09:25] Speaker G: That's a one. [01:09:26] Speaker A: Oh, no. [01:09:26] Speaker G: It was destined to happen. I had to use my half and luck last time. [01:09:30] Speaker C: So you begin to feel stiffness at your extremities and your fingers. And you look down, your skin is starting to take on, like this grayish hue. You are partially beginning to become stone as you gain the slowed. One condition. [01:09:42] Speaker G: So slowed. Do I lose an action or is it just I don't move since your. [01:09:47] Speaker B: Turn already exists, you're fine, but next turn, you'll have my. All right. [01:09:51] Speaker G: How do we think it's reflex saves are bad one? Well, she said they're bad, but I. [01:09:55] Speaker B: Don'T think they're that bad. Who said they're bad? [01:09:56] Speaker E: Eliza. [01:09:57] Speaker G: Eliza. [01:09:57] Speaker B: Why are we trusting Eliza? [01:09:59] Speaker F: Well, also, are we sure she made her check? [01:10:02] Speaker B: Yeah. I'm assuming it has good look. It looks very nimbly. [01:10:05] Speaker F: Lots of legs. [01:10:06] Speaker G: Right, because I either hit the thing or I explode and hit the thing. [01:10:11] Speaker B: Both. [01:10:12] Speaker G: Well, either it's a bigger hit or a explode and smaller hit. I'm going to explode. [01:10:16] Speaker B: I do like to watch you go boom. [01:10:18] Speaker G: So it's going to have to make a reflex save. And I roll. Five, d six. Oh, those are some good rolls. Did it make its save, though? [01:10:24] Speaker C: 31. [01:10:25] Speaker B: Think that does? [01:10:27] Speaker A: Yeah. [01:10:28] Speaker G: So it just made the save, and I don't think it even takes half damage with the explode. I'm going to then just strike normal strike at it. I rolled a 15. That is up to 28 with just my melee. Strike 29 with yours. [01:10:42] Speaker C: And then flanking 29 against flat footed regular hit. [01:10:46] Speaker G: Then I roll. Still two. D six. And I get plus six damage because I get my strength and intelligence modifier. That is terrible. I got three damage and then nine total damage. [01:10:56] Speaker A: You hit him. [01:10:57] Speaker G: I did hit. [01:10:58] Speaker A: I'm so proud of nine total damage. [01:11:00] Speaker B: Nick. That's. I feel you on that min. Damage. [01:11:02] Speaker A: Hey, damage is damage. [01:11:04] Speaker B: Damage is damage. [01:11:05] Speaker C: Was it explode was an action, right? [01:11:07] Speaker G: Explode is two actions. [01:11:08] Speaker C: Oh, okay. [01:11:09] Speaker G: But it explodes. Two actions and I just explode. I roll five, d six. [01:11:12] Speaker C: Got you. [01:11:12] Speaker F: Well, Adrian, I'm still 30ft from it. [01:11:15] Speaker C: Yes. [01:11:15] Speaker F: Okay. [01:11:16] Speaker B: You got this, dad. [01:11:17] Speaker F: Make me a fortitude save one. [01:11:20] Speaker C: Nat 20. [01:11:21] Speaker B: It succeeds. [01:11:23] Speaker A: Come on. [01:11:24] Speaker F: I guess I will recall knowledge because I have one action left. [01:11:28] Speaker B: All right, then we can learn what its weakest save is. [01:11:31] Speaker C: Arcana or nature. [01:11:33] Speaker F: It'll be Arcana ten. [01:11:36] Speaker C: What would you like to know? [01:11:37] Speaker F: Worst save? [01:11:38] Speaker C: The worst save is reflex. [01:11:40] Speaker E: Okay, either Eliza succeeded, both failed. [01:11:43] Speaker A: Oh, we can't trust her. We already know that. [01:11:45] Speaker C: It's Eliza's. [01:11:46] Speaker F: She's just a kid. [01:11:47] Speaker E: Is she just rolling recall knowledges? [01:11:49] Speaker C: Yes. [01:11:49] Speaker A: And possibly giving us really bad information. [01:11:52] Speaker B: Good thing I haven't been listening. [01:11:54] Speaker A: What'd you say? [01:11:55] Speaker B: I haven't been listening to Eliza. [01:11:58] Speaker C: It can sense your movements through the ground. [01:11:59] Speaker B: I see that. I don't believe at all. Why would it be able to do that, Eliza? [01:12:04] Speaker E: I feel like that could potentially be true. [01:12:08] Speaker C: Lark, it's your turn. [01:12:10] Speaker D: Anything could potentially be true. [01:12:12] Speaker A: That's true. It could potentially fire produce flame. [01:12:17] Speaker B: Oh, you got this. [01:12:18] Speaker A: That's from the fire. [01:12:20] Speaker C: Make you an attack roll. [01:12:21] Speaker B: Don't forget your plus. [01:12:26] Speaker A: Will. [01:12:27] Speaker E: I will fail every time. [01:12:29] Speaker B: Was that. It is. Sorry. [01:12:31] Speaker A: It's my fault. I shouldn't have chanced. [01:12:32] Speaker B: Do you have a hero point to give up? [01:12:34] Speaker A: She said, thank goodness. Very, like, rushedly. Maybe angrily chucked it into Olivia's face. [01:12:41] Speaker E: What did I say? [01:12:43] Speaker A: I'm sorry. I'll never chant for you again. [01:12:45] Speaker C: Abby, I'm never going to chant again. [01:12:49] Speaker F: That doesn't hit. [01:12:50] Speaker E: That doesn't hit. [01:12:51] Speaker B: What is it, 24. So close. [01:12:55] Speaker F: One. [01:12:56] Speaker E: Yeah, that's what the plus one. Okay. And then I'm going to go scream into the abyss. So close, so far away, I could recall knowledge. Or it could be light. Where's Ness? [01:13:09] Speaker B: On me. [01:13:10] Speaker C: Yeah. On the barbarian. [01:13:11] Speaker B: On my shoulder. [01:13:12] Speaker E: Oh. Do you need her? [01:13:13] Speaker B: I need the light, but it's a lot of light. So we're good. [01:13:16] Speaker C: I'm going to recall knowledge, I presume, with nature. [01:13:19] Speaker E: Yeah. [01:13:20] Speaker C: What's your bonus? [01:13:21] Speaker E: 13. [01:13:21] Speaker B: Good news. [01:13:22] Speaker C: What would you like to know? [01:13:23] Speaker B: If it can sense things through. [01:13:25] Speaker E: Can it sense things through the. [01:13:27] Speaker C: No, it cannot see. [01:13:29] Speaker B: Eliza, you got it wrong. [01:13:31] Speaker C: Backbone. Bring us into round three. [01:13:34] Speaker D: Guys, you'll never guess what I'm about to do. [01:13:36] Speaker B: What? [01:13:36] Speaker D: It's gonna inspire courage. [01:13:38] Speaker B: Oh, my goodness. [01:13:39] Speaker G: Play me a song, music man. [01:13:41] Speaker B: Are you going to magic missile? You guys can kill it. Son, it's last leg. I believe in you. Backbone. [01:13:48] Speaker D: And then I'm going to look straight. [01:13:52] Speaker B: At Sid and then I'm going to wink back. [01:13:56] Speaker C: Okay, but you had your eyes closed. [01:13:59] Speaker B: I do. He does a backwards wink. Wait, no, I didn't close my eyes this time. [01:14:03] Speaker D: I'm going to magic missile it. [01:14:05] Speaker B: Not bad. Some good damage. [01:14:07] Speaker F: Six plus two. [01:14:08] Speaker B: That is an eight. Plus four is a twelve. Okay. [01:14:11] Speaker A: Plus four. [01:14:12] Speaker D: So ten, nothing else. [01:14:13] Speaker A: That's right. That's all. [01:14:15] Speaker C: Okay, so ten damage guaranteed. He's on three legs instead of four. I thought you were going to say. [01:14:21] Speaker B: He'S going to die. [01:14:22] Speaker C: He's so close. [01:14:23] Speaker B: I really wanted that to kill him. I bet. If you want a full action Aldrinon, bring us home. [01:14:29] Speaker A: I've got a plus two because he crit. So I have a plus 17 on this attack. [01:14:33] Speaker E: Take it out, please. [01:14:34] Speaker C: This would be so good. If Algernon finally misses 20, you catch your side of the tape. [01:14:40] Speaker A: Yeah. So I haven't straight up missed yet. Aside from the critical fail. Oh, wait, don't I get a minus two? [01:14:46] Speaker B: You do with the. [01:14:47] Speaker A: I got an 18. [01:14:49] Speaker B: I cancel it out so it throws. [01:14:52] Speaker A: It misses, and it just comes right back to my hand. Because that's what happens when you miss with a boomerang. And I'll throw again. 17. [01:14:58] Speaker B: Okay, I thought that was a one. [01:15:00] Speaker A: And then I will aid my baby. [01:15:02] Speaker C: Draculus gets one more turn. [01:15:05] Speaker A: No. [01:15:05] Speaker B: Unless we all miss. [01:15:06] Speaker G: And I might turn to stone, too. [01:15:09] Speaker C: Wow, you guys, in your careful positioning, making sure there's no way to draw a cone. [01:15:15] Speaker A: We're smart and dispersed. [01:15:16] Speaker C: Sid? [01:15:17] Speaker B: Yeah? [01:15:17] Speaker C: You got a good hit on him? [01:15:19] Speaker B: I did? [01:15:19] Speaker C: You don't like that. [01:15:20] Speaker B: Actually, I didn't. He's still the one who did the most damage. [01:15:23] Speaker A: You did the most of the single blow over any of my single blows. Didn't you do more than. [01:15:28] Speaker B: No, I only did, like, 36. Oh, d. Six of damage. Does that happen at the end of his turn? [01:15:32] Speaker A: It does. [01:15:33] Speaker C: This is from the end of last turn. [01:15:34] Speaker A: Oh, did you forget last turn? [01:15:35] Speaker B: He got it last. [01:15:37] Speaker C: He hasn't say first turn. He's going to just straight bite you. [01:15:42] Speaker B: This is going to hurt. [01:15:43] Speaker C: Not the wind up bite like last. [01:15:44] Speaker A: Or a wiggly bite, but a straight. [01:15:46] Speaker C: Just a straight bite. [01:15:47] Speaker B: Okay, 23. Ooh, barely. Barely hits me. [01:15:51] Speaker C: 15 damage. [01:15:52] Speaker A: Hey, don't forget about your temp. [01:15:53] Speaker B: So, five damage because the temp hits, so I do have orcish ferocity. I know, it's not, like, the best thing. [01:15:58] Speaker A: Oh, that's awesome, though. [01:16:00] Speaker B: 19. Let's go. [01:16:01] Speaker C: Are you looking bloodied? [01:16:03] Speaker B: No, I'm fine. [01:16:06] Speaker C: I'll swing again. This time with a claw. [01:16:08] Speaker A: Oh, no, not again. [01:16:09] Speaker B: Minus five. [01:16:11] Speaker A: Four. [01:16:11] Speaker B: Oh, yeah. Agile three. [01:16:13] Speaker C: 2130. [01:16:16] Speaker B: Even with that minus 423 orcish ferocity. [01:16:21] Speaker A: Wait, 23 damage. [01:16:22] Speaker B: Yeah, so I'm at one hp right. [01:16:24] Speaker C: Now, and with his final claw. 27. [01:16:29] Speaker A: All right, I'm downed, and you're at dying, too. Roll for damage. [01:16:35] Speaker B: Yes, because I got wounded one. [01:16:37] Speaker C: Not enough to kill you. [01:16:38] Speaker B: About right. [01:16:38] Speaker D: How much damage? [01:16:39] Speaker C: I was going to get away with doing no math. [01:16:41] Speaker D: 1414 martyrs. Intervention. [01:16:45] Speaker A: What is that? [01:16:46] Speaker D: So, it is a reaction. It's triggered when a creature within range would take damage that reduces it to zero hit points. I shield the creature in dire need with my own life force, taking the harm upon myself to save your life. The target is reduced to one hit point instead of zero, and all remaining damage that was prevented from harming the target creature is instead dealt. [01:17:12] Speaker B: No, you take the full 14. [01:17:15] Speaker A: Yes, you got back. [01:17:18] Speaker D: However, we both get the wounded. Condition one. [01:17:22] Speaker B: That's fine. I already have wounded one. [01:17:24] Speaker D: So does that go up to two targets? Who are already wounded increase their wound by value. [01:17:28] Speaker B: One, yeah, so I'm wounded. [01:17:29] Speaker A: Two, so it's an orcious ferocity. But you pass the damage to your friend. [01:17:33] Speaker B: That's so good. [01:17:35] Speaker C: And the Draculas takes five bleed damage as its turn ends. Does it end? [01:17:40] Speaker E: Please tell me it dies. [01:17:42] Speaker C: The bleeding stops. [01:17:46] Speaker E: Not what we wanted to hear. [01:17:48] Speaker C: Sid. [01:17:48] Speaker B: Yeah? [01:17:49] Speaker C: It's your turn. [01:17:49] Speaker B: Yes, it is. [01:17:50] Speaker C: Sid, I love you're standing wounded, too, at the bank of a poison river, face to face with a draculisk that nearly downed you. [01:17:57] Speaker B: I'm liking my ods, Jordan, till the. [01:17:59] Speaker C: Intervention of your androidic friend. [01:18:01] Speaker A: Androidic? [01:18:01] Speaker C: He's got your backbone, that's why. [01:18:04] Speaker B: He's the backbone of the body. [01:18:06] Speaker A: She's going to sit over there, diving. [01:18:07] Speaker D: Y'all are going to be the death of me, literally. [01:18:10] Speaker A: You can only cast it so many times. [01:18:12] Speaker B: I'm going to attempt to hit. [01:18:14] Speaker C: He was on two legs. [01:18:16] Speaker A: Slowly but surely, we're going to kill this stupid thing. [01:18:19] Speaker B: 30. And that is a titan one, too, by the way. [01:18:23] Speaker C: That's a hit. [01:18:24] Speaker A: Yeah. [01:18:26] Speaker B: After this, I need to take a bite to eat, so that's going to be my next interesting thing, but we'll get to that. I found another d twelve. [01:18:34] Speaker A: We don't have any food. [01:18:35] Speaker B: I have jerky. I kept jerky specifically for this. That's a lot better. [01:18:44] Speaker A: I see some ten. [01:18:45] Speaker B: That is 35 damage. He gets pushed back 5ft and he gets another d six. Persistent bleed. [01:18:52] Speaker C: So as he's pushed back, kind of like almost into Nick's space. How do you finish this thing? [01:19:02] Speaker B: Because it bit me. Right, yeah, I'm going to cut off its head. I'm just clean. Slice straight through Water. Poison water flies everywhere. [01:19:10] Speaker A: Oh, no. Poison water fly. [01:19:23] Speaker C: Twitches a couple times and then goes. [01:19:29] Speaker B: Yes. [01:19:30] Speaker C: Its eyes close automatically. [01:19:32] Speaker D: Eliza? Eliza, you can come out now. [01:19:34] Speaker F: This child wouldn't have even survived to get eaten. She would have just drowned. [01:19:38] Speaker B: I'm keeping this and I'm going to pick up the head and put it on my back. [01:19:42] Speaker E: Is Nick being petrified right now? [01:19:45] Speaker G: Am I turning to stone still? [01:19:47] Speaker C: No. So, as time wears on, it's just like slowly wearing off. You're kind of staggered and slow and stiff, but it'll just wear off over time. [01:19:56] Speaker G: Next point of water, I want to bring this thing out of the river so its dead body is not just going to be laying in the water. [01:20:01] Speaker E: I had that thought, too. [01:20:02] Speaker A: All right, Sid can help you. [01:20:05] Speaker C: I got it. [01:20:06] Speaker G: What do you say? [01:20:07] Speaker C: The bulk of this creature is roughly 300? Bulk? Oh, yeah. [01:20:10] Speaker B: Okay. This thing weighs a lot. [01:20:12] Speaker A: Sid, you're still raging. [01:20:14] Speaker B: Help them out. I don't know if you. I have, like, blood just gushing out of multiple things in my body, my friend. [01:20:22] Speaker A: It's like a giant weapon you can throw. [01:20:24] Speaker B: Oh, no, I'm fine with that. I'm not feeling my best right now. I'm going to eat some jerky. Can somebody help me? [01:20:32] Speaker A: Yeah, I'll patch you up while you throw the trap. [01:20:36] Speaker D: How big is this empty space? [01:20:39] Speaker C: Like the whole room that you're in? Yeah, the roof is like 18, 20ft up and then across it's like 60ft by like 100ft. [01:20:49] Speaker D: Okay, so after this whole battle, I'm going to rush everybody to the side of the room and cast cozy cabin inside. [01:20:56] Speaker C: Nice. [01:20:57] Speaker D: So a giant cabin, about 20ft on each side and 10ft high just appears in the middle of the cave. [01:21:05] Speaker B: I slap your back and I'm like, you really are the backbone of this party. [01:21:09] Speaker A: This reminds me of where I met Hattie. [01:21:12] Speaker F: Is that your wife? [01:21:13] Speaker A: Yes. [01:21:14] Speaker D: Hopefully we can, one, prep dinner and two, get a nice rest. [01:21:19] Speaker A: I'll take the main bed. [01:21:21] Speaker G: Why do you always get the main bed? [01:21:22] Speaker D: There are only three cots in this. [01:21:24] Speaker C: And as you're beginning to settle in, you hear a voice. [01:21:28] Speaker A: Is it gone? [01:21:29] Speaker F: Is it dead? [01:21:29] Speaker A: What is that? Who are you? [01:21:31] Speaker C: And hanging from the roots above, in the ceiling, there's a little goblin. [01:21:35] Speaker A: Oh, boy, look, a goblin. [01:21:37] Speaker C: I've been hiding up here waiting for help. [01:21:39] Speaker B: You guys can kill a goblin, right? I'm just going to go into the cabin. [01:21:42] Speaker A: I'm not going to kill him. Come here, my friend. [01:21:45] Speaker C: I don't know if I feel safe coming down. I've been hiding up here and I just finished off our clan's entire store of sandwiches. [01:21:53] Speaker A: I could speak your language. Come here, my friend. Come into my loving arms. You're not going to get you to safety. [01:22:00] Speaker C: Throw those boomsticks at me, are you? [01:22:02] Speaker A: No, I wouldn't throw them at you. [01:22:05] Speaker C: All right, here I come. And he drops out of the roots, and we cut to a side angle as he slow motion, majestically falls. [01:22:11] Speaker A: I rolled a two to try and catch him. I got to do it. He goes right between my arms. Oh, I thought you were a little wider. [01:22:20] Speaker E: Ouch. [01:22:21] Speaker C: I took ten damage. [01:22:22] Speaker A: Here, let me patch you up. [01:22:23] Speaker E: You rolled a four. [01:22:26] Speaker A: I failed. [01:22:27] Speaker B: I still feel bad. [01:22:28] Speaker A: If only I had more sandwiches. [01:22:30] Speaker B: Can you sing that song again? [01:22:32] Speaker A: But you don't have any food. [01:22:33] Speaker B: Yeah. [01:22:33] Speaker D: Come on in, everybody. I'm going to sing a song for you all. [01:22:37] Speaker E: Did someone mention sandwiches? [01:22:39] Speaker B: There's going to be some sandwich goblin. [01:22:40] Speaker A: Lots of sandwiches. [01:22:41] Speaker D: We can have some dragon meat sandwiches. [01:22:43] Speaker B: Yes. [01:22:44] Speaker C: A tribe was famous for sandwiches. [01:22:46] Speaker E: What kind of sandwiches? [01:22:47] Speaker C: I usually like whatever kind of meat we had on hand. [01:22:51] Speaker A: What about. Do you make dragons? [01:22:52] Speaker C: Have you ever had a dwarf sandwich? [01:22:55] Speaker B: No, I can't say that I have. So I'm going to say this once again. You shouldn't eat meat of something that's not food. [01:23:02] Speaker C: I failed to see why that's relevant. [01:23:04] Speaker F: Did they bonk it, though? [01:23:06] Speaker B: Oh, yeah. Wait, why does that matter? [01:23:09] Speaker F: Because goblin rules. [01:23:11] Speaker B: Did you bonk it? [01:23:12] Speaker C: As you ask that question, he looks horrified and looks down at the ground. [01:23:16] Speaker E: I'm. [01:23:20] Speaker A: Bonkers. [01:23:22] Speaker B: Wait, no, you got to bonk the ground. [01:23:25] Speaker C: He turns and panickedly smacks the ground with the closest thing at hand, which is? Let's say it's the bone that Nick stepped on that started the fight. [01:23:36] Speaker A: What's your name? [01:23:37] Speaker C: Grimblestick. [01:23:38] Speaker B: It's a good name. [01:23:39] Speaker G: Pleasure to meet you, Grimblestick. [01:23:40] Speaker B: I'm Nick. [01:23:41] Speaker D: Is anyone going to join me in this cozy? [01:23:43] Speaker B: I am in your cabin. [01:23:44] Speaker G: Yeah, we have another person. [01:23:45] Speaker B: I'm talking out the window. [01:23:46] Speaker C: I thought I was dragged in for the fast healing. [01:23:49] Speaker B: Yes. [01:23:49] Speaker D: Wasn't sure because you were smacking bones out. [01:23:51] Speaker A: Play us the song backbone. Play us out. [01:23:55] Speaker D: We kill the dragon. [01:23:58] Speaker B: Draconid. [01:24:00] Speaker D: Draconith. [01:24:00] Speaker F: Dracula. [01:24:01] Speaker A: Dracula. [01:24:06] Speaker B: Oh, I remember that fight. [01:24:08] Speaker C: This guy's your bard. You need a real song. [01:24:12] Speaker B: I'm going to intimidate him and say he's the backbone of our party. [01:24:16] Speaker C: You know, I can respect that. And I think that's where we'll end this adventure. [01:24:21] Speaker F: Nice. [01:24:22] Speaker A: Till next time, intrepid. Listen. [01:24:33] Speaker C: This has been an atomic broadcasting production. Pathfinder, Galerian and the lost omens world setting are copyright right of Paizo. More [email protected] music in the show is from monument studios collection as well as assorted artists with some original tracks composed by Jordy Hake. More details in the description. If you enjoyed the show, please remember to share with a friend and we'll look forward to seeing you again next time.

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